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@khoslaventures
khoslaventures / ParticleSeaSimple.cs
Created October 2, 2016 08:02
Unity Particle Sea, simple version. Apply to terrain and then hide terrain object, adjust camera. Done.
using UnityEngine;
using System.Collections;
public class ParticleSeaSimple : MonoBehaviour {
public ParticleSystem particleSystem;
private ParticleSystem.Particle[] particlesArray;
public Gradient colorGradient;