OpenClaw should be able to use plugins that are available from the user's Codex installation while preserving the way the Codex client activates and executes plugins. The minimal implementation is a bridge inside the bundled codex plugin that:
- inventories Codex plugin marketplace entries through Codex app-server,
- installs or re-enables selected plugin bundles through
plugin/install, - refreshes plugin, skill, hook, app, and MCP runtime state after install,
- publishes one OpenClaw tool per enabled plugin,
- invokes the plugin by starting an isolated Codex app-server thread with the installed plugin runtime available,