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| using System; | |
| using System.IO; | |
| using System.Linq; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.SceneManagement; | |
| using UnityEngine.AI; |
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| Shader "Flipping Normals" { | |
| Properties { | |
| _MainTex ("Base (RGB)", 2D) = "white" {} | |
| } | |
| SubShader { | |
| Tags { "RenderType" = "Opaque" } | |
| Cull Off |
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| using UnityEditor; | |
| using UnityEngine; | |
| using System; | |
| using System.Collections.Generic; | |
| using System.IO; | |
| using System.Text.RegularExpressions; | |
| // Object rendering code based on Dave Carlile's "Create a GameObject Image Using Render Textures" post | |
| // Link: http://crappycoding.com/2014/12/create-gameobject-image-using-render-textures/ |
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| ## Unity ## | |
| *.cs diff=csharp text | |
| *.cginc text | |
| *.shader text | |
| *.mat merge=unityyamlmerge eol=lf | |
| *.anim merge=unityyamlmerge eol=lf | |
| *.unity merge=unityyamlmerge eol=lf | |
| *.prefab merge=unityyamlmerge eol=lf |
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| using UnityEngine; | |
| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using System.IO; | |
| using System.Threading; | |
| class BitmapEncoder | |
| { | |
| public static void WriteBitmap(Stream stream, int width, int height, byte[] imageData) |
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| // Drop into Assets/Editor, use "Tools/Regenerate asset GUIDs" | |
| using System; | |
| using System.Collections.Generic; | |
| using System.Diagnostics; | |
| using System.IO; | |
| using UnityEditor; | |
| namespace UnityGuidRegenerator { | |
| public class UnityGuidRegeneratorMenu { |