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| using UnityEngine; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| public static class ResourceCache | |
| { | |
| static Dictionary<string, Object> cachedObjects = new Dictionary<string, Object>(); | |
| public static GameObject Create(string prefabName) | |
| { | |
| if (!cachedObjects.ContainsKey(prefabName)) | |
| { | |
| cachedObjects[prefabName] = Resources.Load(prefabName); | |
| } | |
| return (GameObject)Object.Instantiate(cachedObjects[prefabName]); | |
| } | |
| } |
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