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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1 @@ Play this game by pasting the script in http://www.puzzlescript.net/editor.html This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,188 @@ run_rules_on_level_start ======== OBJECTS ======== background . blue #55415f 00000 00000 00000 00100 00000 rubble , #000000 #55415f 10000 00010 01000 00001 00100 tiles - #000000 #55415f 00000 01010 10100 01010 10100 Wall # #000000 00000 00000 00000 00000 00000 WallL #000000 #646964 1.... 1.... 1.... 1.... 1.... WallR #000000 #646964 ....1 ....1 ....1 ....1 ....1 WallD #000000 #646964 ..... ..... ..... ..... 11111 WallU #000000 #646964 11111 ..... ..... ..... ..... Facade #000000 #646964 #55415f 21221 12112 00000 ..... ..... Stairs S #000000 #55415f 11111 00000 10000 10100 10101 HeroR H #000000 #d77355 #e6c86e #508cd7 02222 22323 02222 01110 01110 HeroL #000000 #d77355 #e6c86e #508cd7 22220 32322 22220 01110 01110 GoblinL G #000000 #d77355 #64b964 #e6c86e 20002 22220 32320 11110 01110 DemonL D #000000 #d77355 #646964 #e6c86e 20002 11122 31310 11110 01110 ======= LEGEND ======= Hero = HeroL or HeroR Player = Hero Goblin = GoblinL Demon = DemonL Mob = Goblin or Demon ======= SOUNDS ======= ================ COLLISIONLAYERS ================ background rubble tiles facade stairs wall hero mob wallu walld wallr walll ====== RULES ====== ( Build ) up [ wall | no wall ] -> [ wall wallu | ] down [ wall | no wall ] -> [ wall walld | facade ] left [ wall | no wall ] -> [ wall walll | ] right [ wall | no wall ] -> [ wall wallr | ] ( ) ( Hero moves ) [ left Hero ] -> [ left HeroL ] [ right Hero ] -> [ right HeroR ] ============== WINCONDITIONS ============== ======= LEVELS ======= ################ #,,,#######....# #,D.###...G.##.# #.,.###G,,,.#..# ##.####...,,#..# ##.######.###.## ##,#,..##.###.## ##.#,H.##.##...# ##,#.,,#...#.s.# ##.......#.#...# #####.####.##### ###...#-----#### #...###-----#### #...###-----#### ################