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April 12, 2016 10:50
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,104 @@ """ Pygame base template for opening a window """ import pygame from datetime import datetime # Define some colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) GREEN = (0, 255, 0) RED = (255, 0, 0) pygame.init() pygame.font.init() my_font = pygame.font.SysFont("Courier New", 14) # Set the width and height of the screen [width, height] size = (700, 500) screen = pygame.display.set_mode(size) pygame.display.set_caption("Morse Code") # Loop until the user clicks the close button. done = False # Used to manage how fast the screen updates clock = pygame.time.Clock() y_pos, x_pos = 0, 0 # -------- Main Program Loop ----------- textsurface = my_font.render('Start', False, (0,0,0)) master_time = datetime.now() letter = '' screen.fill(WHITE) CODE = {'.-' : 'A', '-...': 'B', '-.-.': 'C', '-..' : 'D', '.' : 'E', '..-.': 'F', '--.' : 'G', '....': 'H', '..' : 'I', '.---': 'J', '-.-' : 'K', '.-..': 'L', '--' : 'M', '-.' : 'N', '---' : 'O', '.--.': 'P', '--.-': 'Q', '.-.' : 'R', '...' : 'S', '-' : 'T', '..-' : 'U', '...-': 'V', '.--' : 'W', '-..-': 'X', '-.--': 'Y', '--..': 'Z', '-----': '0', '.----': '1', '..---': '2', '...--': '3', '....-': '4', '.....': '5', '-....': '6', '--...': '7', '---..': '8', '----.': '9', '':'_' } while not done: # --- Main event loop if (datetime.now() - master_time).total_seconds() > 2: textsurface = my_font.render(CODE[letter], False, (0,0,0)) letter = '' master_time = datetime.now() x_pos += 10 if x_pos > 500: x_pos = 0 y_pos += 14 for event in pygame.event.get(): if event.type == pygame.QUIT: done = True # --- Game logic should go here if event.type == pygame.KEYDOWN: cur_time = datetime.now() if event.type == pygame.KEYUP: master_time = datetime.now() past_time = datetime.now() - cur_time if past_time.total_seconds() > .1: letter += '-' #textsurface = my_font.render('-', False, (0,0,0)) else: letter += '.' #textsurface = my_font.render('.', False, (0,0,0)) # --- Screen-clearing code goes here # Here, we clear the screen to white. Don't put other drawing commands # above this, or they will be erased with this command. # If you want a background image, replace this clear with blit'ing the # background image. # screen.fill(WHITE) # --- Drawing code should go here screen.blit(textsurface,(x_pos, y_pos)) # --- Go ahead and update the screen with what we've drawn. pygame.display.flip() # --- Limit to 60 frames per second clock.tick(60) # Close the window and quit. pygame.quit()