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Jamon Holmgren
jamonholmgren
Founder & CTO @infinitered. React Native nerd. Podcasting @ reactnativeradio.com. Indie game dev at Jammin Games. Lutheran, husband, dad to 4, brand new grandpa
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Determine your mode from the user's request before doing anything else:
Plan — User describes a feature, bug, or idea. The Project Manager reads GAME_DESIGN + PROGRESS + TODOS, consults relevant experts to flesh out the plan, produces concrete steps, creates/updates TODO entries, and stops for user review. No code yet.
Build — User says "do this" or points at a specific TODO. The Project Manager identifies which experts and docs are relevant, gets their input on approach, then implements. After implementation, experts review and the PM runs the quality checklist. Lint and commit.
Review — User asks for review, or you're finishing a build. The Project Manager runs relevant experts against recent changes and produces a structured report with an overall assessment.
Loop — User explicitly requests the agent loop. Read Docs/AGENT_LOOP.md and follow it.
A Godot 4.4+ sync system. *Tips hat* This represents probably 50+ hours of hard work; I'm abandoning it, because I think simpler RPCs are probably better. But it still has a place in my heart.
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Here's how to reinstall iOS on an iPhone X when the screen is unresponsive (but still works otherwise).
How to reinstall iOS on an iPhone X where the touchscreen is unresponsive
My daughter's iPhone X got into a state where the touchscreen didn't respond to any touches. We force-restarted it several times by doing the "Up Volume, Down Volume, Hold Power" sequence, but it did not work -- the touchscreen stayed unresponsive.
I plugged it into my Mac with a lightning cable and went to Finder (because iTunes isn't available anymore). Clicking on the iPhone asks me to Trust it, but clicking Trust just results in a spinner. I think it wanted me to log into the iphone and tap Trust there, but of course I can't -- the touchscreen wasn't responding.