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| namespace StagPoint.Math | |
| { | |
| using System; | |
| using UnityEngine; | |
| using Mono.Simd; | |
| public class BoundingFrustum | |
| { | |
| #region Public fields |
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| using System; | |
| using System.Collections.Generic; | |
| using System.IO; | |
| using System.Linq; | |
| using Newtonsoft.Json; | |
| using Newtonsoft.Json.Serialization; | |
| using UnityEngine; | |
| public class JsonSerialisableScriptableObject<T> : ScriptableObject where T : JsonSerialisableScriptableObject<T> | |
| { |
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| using UnityEngine; | |
| using System.Collections.Generic; | |
| // Written by Steve Streeting 2017 | |
| // License: CC0 Public Domain http://creativecommons.org/publicdomain/zero/1.0/ | |
| /// <summary> | |
| /// Component which will flicker a linked light while active by changing its | |
| /// intensity between the min and max values given. The flickering can be | |
| /// sharp or smoothed depending on the value of the smoothing parameter. |
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| using System; | |
| using System.Collections.Generic; | |
| using System.IO; | |
| using Newtonsoft.Json; | |
| using UnityEngine; | |
| public class UsingJsonDotNetInUnity : MonoBehaviour | |
| { | |
| private void Awake() | |
| { |
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| using System.Collections.Generic; | |
| using UnityEngine; | |
| using DG.Tweening; | |
| public class LoadingDots : MonoBehaviour { | |
| //the total time of the animation | |
| public float repeatTime = 1; | |
| //the time for a dot to bounce up and come back down |
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| # This is an <h1> tag | |
| ## This is an <h2> tag | |
| ###### This is an <h6> tag |