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Unity:Animation:Shake object vibrate
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| using UnityEngine; | |
| using System.Collections; | |
| /// http://www.mikedoesweb.com/2012/camera-shake-in-unity/ | |
| public class ObjectShake : MonoBehaviour { | |
| private Vector3 originPosition; | |
| private Quaternion originRotation; | |
| public float shake_decay = 0.002f; | |
| public float shake_intensity = .3f; | |
| private float temp_shake_intensity = 0; | |
| void OnGUI (){ | |
| if (GUI.Button (new Rect (20,40,80,20), "Shake")){ | |
| Shake (); | |
| } | |
| } | |
| void Update (){ | |
| if (temp_shake_intensity > 0){ | |
| transform.position = originPosition + Random.insideUnitSphere * temp_shake_intensity; | |
| transform.rotation = new Quaternion( | |
| originRotation.x + Random.Range (-temp_shake_intensity,temp_shake_intensity) * .2f, | |
| originRotation.y + Random.Range (-temp_shake_intensity,temp_shake_intensity) * .2f, | |
| originRotation.z + Random.Range (-temp_shake_intensity,temp_shake_intensity) * .2f, | |
| originRotation.w + Random.Range (-temp_shake_intensity,temp_shake_intensity) * .2f); | |
| temp_shake_intensity -= shake_decay; | |
| } | |
| } | |
| void Shake(){ | |
| originPosition = transform.position; | |
| originRotation = transform.rotation; | |
| temp_shake_intensity = shake_intensity; | |
| } | |
| } |
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