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| SKAP Declarations File (DECL) Format Specification | |
| ================================================== | |
| Copyright (C) Wasym A. Alonso. All Rights Reserved. | |
| Version 1.0 - June 02, 2025 | |
| 1. Introduction | |
| This document specifies the "SKAP Declarations File (DECL)" text |
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| Sparky Contributor License Agreement (SCLA) | |
| =========================================== | |
| Copyright (C) Wasym A. Alonso. All Rights Reserved. | |
| Version 1.0 - June 18, 2025 | |
| Thank you for your interest in contributing to Sparky ("We" or "Us"). | |
| This contributor agreement ("Agreement") documents the rights granted by |
- Rendering Engine
- Support for Multiple Graphics APIs : OpenGL | Vulkan | DirectX12 | DirectX11 | Metal
- Content Export Pipeline : Create Maya/Max Plugins to export meshes based on Renderers needs. (Assimp Commercial Licence -> Pay)
- Texture Compression Libraries
- Material System : Artists Configure shaders, textures, parameters to import in game
- Game-side Manager of Models/Materials/Lights
- Good Visibility System (Frustum/Occlusion) (VisibilityBuffers?)
- Multi-Threded Submission System to reduce cost of submission to GPU
- Lighting/Shadow Rendering System