This is mostly for my own benefit when I invariably format a computer using these adapters and forget how to get wifi working again:
Plug device in and ensure it is detected via lsusb:
For the T3U Plus, the ID is 2357:0138.
This is mostly for my own benefit when I invariably format a computer using these adapters and forget how to get wifi working again:
Plug device in and ensure it is detected via lsusb:
For the T3U Plus, the ID is 2357:0138.
| # Loads a scene in the background using a seperate thread and a queue. | |
| # Foreach new scene there will be an instance of ResourceInteractiveLoader | |
| # that will raise an on_scene_loaded event once the scene has been loaded. | |
| # Hooking the on_progress event will give you the current progress of any | |
| # scene that is being processed in realtime. The loader also uses caching | |
| # to avoid duplicate loading of scenes and it will prevent loading the | |
| # same scene multiple times concurrently. | |
| # | |
| # Sample usage: | |
| # |
| extends Node | |
| onready var anim = $Fader/AnimationPlayer | |
| func change_scene(next_scene, params=[]): | |
| """ | |
| Changes scene with a transition. | |
| You can hold the fade back in transition if desired until | |
| the next scene is in a state that is considered ready | |
| """ |
Simple scene manager with simple transition effects using RPG Maker greyscale images. Doesn't do async loading at all, but that's fine for small games that just want a little pizzaz to their visuals. Just drop the file into your project and add it to your Autoloads. Then start doing SceneManager.change_scene('res://myscene.tscn') instead of get_tree().change_scene('res://myscene.tscn') and you'll be good to go.
I bundled these up into groups and wrote some thoughts about why I ask them!
If these helped you, I'd love to hear about it!! I'm on twitter @vcarl_ or send me an email carl.vitullo@gmail.com
https://blog.vcarl.com/interview-questions-onboarding-workplace/
| #!/bin/bash | |
| ### usage ./convert.sh game | |
| ## where game is baseName of the export | |
| if [ ! "$1" ]; then | |
| read -p 'Game name: ' game | |
| else | |
| game="$1" | |
| fi |
This post by a security researcher who prefers to remain anonymous will elucidate concerns about certain problematic decisions Apple has made and caution about future decisions made in the name of “security” while potentially hiding questionable motives. The content of this article represents only the opinion of the researcher. The researcher apologises if any content is seen to be inaccurate, and is open to comments or questions through PGP-encrypted mail.
TL;DR
| // code nicked mainly from here: | |
| // http://lazyfoo.net/tutorials/SDL/50_SDL_and_opengl_2/index.php | |
| /* to compile | |
| ### installation on ubuntu | |
| # install compiler etc | |
| sudo apt-get install --yes software-properties-common g++ make | |
| # install sdl2 |