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# Script for converting a HF Diffusers saved pipeline to a Stable Diffusion checkpoint.
# *Only* converts the UNet, VAE, and Text Encoder.
# Does not convert optimizer state or any other thing.
# Written by jachiam
import argparse
import os.path as osp
import torch
@NAR8789
NAR8789 / dnsmasq.conf
Last active September 26, 2024 11:34
wildcard dns for docker-compose using dnsmasq
# explicitly define host-ip mappings
address=/myapp.local/172.16.1.2
# dnsmasq entries are always wildcard entries, so this maps both myapp.local and *.myapp.local
# (yes, it's fine for this to be your entire dnsmasq config. the defaults are pretty sensible)
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active May 1, 2026 19:01
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https:

@WebReflection
WebReflection / why-i-use-web-components.md
Last active October 18, 2024 10:55
Why I use web components

Why I use web components

This is some sort of answer to recent posts regarding Web Components, where more than a few misconceptions were delivered as fact.

Let's start by defining what we are talking about.

The Web Components Umbrella

As you can read in the dedicated GitHub page, Web Components is a group of features, where each feature works already by itself, and it doesn't need other features of the group to be already usable, or useful.

@natcl
natcl / docker-compose.yaml
Created September 26, 2018 14:31
docker-compose static IP example
version: '3'
networks:
mynetwork:
ipam:
config:
- subnet: 172.20.0.0/24
services:
nodered1:
image: nodered/node-red-docker
ports:
@tunguskha
tunguskha / Gradient shadow in pure CSS.md
Last active October 12, 2024 17:02
Gradient shadow in pure CSS

Gradient shadow in pure CSS

alt text

HTML
<button>Let's Go !</button>
@davidrleonard
davidrleonard / execAsync.js
Last active November 29, 2022 03:42
Node exec async (with shell.js and bluebird)
const Promise = require('bluebird');
const sh = require('shelljs');
/**
* Asynchronously executes a shell command and returns a promise that resolves
* with the result.
*
* The `opts` object will be passed to shelljs's `exec()` and then to Node's native
* `child_process.exec()`. The most commonly used opts properties are:
*
@mjj2000
mjj2000 / get-current-git-tag.sh
Last active May 9, 2025 13:39
[GIT] Get tag of current branch(that is HEAD) or fallback to short commit hash(7 digits) by single shell command
git describe --exact-match --tags 2> /dev/null || git rev-parse --short HEAD
vec2 rotate(vec2 v, float a) {
float s = sin(a);
float c = cos(a);
mat2 m = mat2(c, s, -s, c);
return m * v;
}

Phaser Cheatsheet

This is the content from the original Phaser cheatsheet, the site of which went down. I'm editing outdated information as I come across it.

Starting a new game

Reference: http://docs.phaser.io/Phaser.Game.html#Game

var game = new Phaser.Game(width, height, renderer, "parent");
//All parameters are optional but you usually want to set width and height
//Remember that the game object inherits many properties and methods!