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November 26, 2021 16:31
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,169 @@ [Knight] Position = (0, 0, 0) AnimationSet = KnightAnimationSet Scale = 12 ; Animation [KnightAnimationSet] Texture = data/texture/characters/knight_.png FrameSize = (24, 24) StartAnim = KnightIdleLeftAnimation ; Animations KnightIdleLeftAnimation = 4 KnightWalkLeftAnimation = 4 KnightRunLeftAnimation = 4 KnightTurnLeftAnimation = 4 KnightHurtLeftAnimation = 3 KnightDownLeftAnimation = 4 KnightLieLeftAnimation = 1 KnightUpLeftAnimation = 4 KnightIdleRightAnimation = 4 KnightWalkRightAnimation = 4 KnightRunRightAnimation = 4 KnightTurnRightAnimation = 4 KnightHurtRightAnimation = 3 KnightDownRightAnimation = 4 KnightLieRightAnimation = 1 KnightUpRightAnimation = 4 ; Transitions KnightIdleLeftAnimation-> = KnightIdleLeftAnimation # .KnightTurnLeftAnimation # .KnightWalkLeftAnimation # .KnightRunLeftAnimation # .KnightHurtLeftAnimation # .KnightDownLeftAnimation KnightWalkLeftAnimation-> = KnightWalkLeftAnimation # .KnightIdleLeftAnimation # .KnightRunLeftAnimation # .KnightTurnLeftAnimation # .KnightHurtLeftAnimation # .KnightDownLeftAnimation KnightRunLeftAnimation-> = KnightRunLeftAnimation # .KnightIdleLeftAnimation # .KnightTurnLeftAnimation # .KnightWalkLeftAnimation # .KnightHurtLeftAnimation # .KnightDownLeftAnimation KnightHurtLeftAnimation-> = !KnightIdleLeftAnimation # .KnightWalkLeftAnimation # .KnightRunLeftAnimation # .KnightTurnLeftAnimation # .KnightHurtLeftAnimation # .KnightDownLeftAnimation KnightTurnLeftAnimation-> = KnightIdleRightAnimation # KnightTurnRightAnimation # KnightWalkRightAnimation # KnightRunRightAnimation # KnightHurtRightAnimation # KnightDownRightAnimation KnightDownLeftAnimation-> = KnightLieLeftAnimation KnightLieLeftAnimation-> = KnightLieLeftAnimation # KnightUpLeftAnimation KnightUpLeftAnimation-> = KnightIdleLeftAnimation KnightIdleRightAnimation-> = KnightIdleRightAnimation # .KnightTurnRightAnimation # .KnightWalkRightAnimation # .KnightRunRightAnimation # .KnightHurtRightAnimation # .KnightDownRightAnimation KnightWalkRightAnimation-> = KnightWalkRightAnimation # .KnightIdleRightAnimation # .KnightRunRightAnimation # .KnightTurnRightAnimation # .KnightHurtRightAnimation # .KnightDownRightAnimation KnightRunRightAnimation-> = KnightRunRightAnimation # .KnightIdleRightAnimation # .KnightTurnRightAnimation # .KnightWalkRightAnimation # .KnightHurtRightAnimation # .KnightDownRightAnimation KnightHurtRightAnimation-> = !KnightIdleRightAnimation # .KnightWalkRightAnimation # .KnightRunRightAnimation # .KnightTurnRightAnimation # .KnightHurtRightAnimation # .KnightDownRightAnimation KnightTurnRightAnimation-> = KnightIdleLeftAnimation # KnightTurnLeftAnimation # KnightWalkLeftAnimation # KnightRunLeftAnimation # KnightHurtLeftAnimation # KnightDownLeftAnimation KnightDownRightAnimation-> = KnightLieRightAnimation KnightLieRightAnimation-> = KnightLieRightAnimation # KnightUpRightAnimation KnightUpRightAnimation-> = KnightIdleRightAnimation [KnightIdleLeftAnimation] KeyDuration = 0.1 TextureOrigin = (96, 0) [KnightWalkLeftAnimation] KeyDuration = 0.1 TextureOrigin = (96, 24) [KnightRunLeftAnimation] KeyDuration = 0.1 TextureOrigin = (96, 48) [KnightTurnLeftAnimation] KeyDuration = 0.1 TextureOrigin = (96, 72) [KnightHurtLeftAnimation] KeyDuration = 0.1 TextureOrigin = (96, 96) [KnightDownLeftAnimation] KeyDuration = 0.2 TextureOrigin = (96, 120) [KnightLieLeftAnimation] KeyDuration = 0.2 TextureOrigin = (72, 120) [KnightUpLeftAnimation] KeyDuration = 0.2 TextureOrigin = (96, 120) TextureSize = (96, 24) Direction = left # up [KnightIdleRightAnimation] KeyDuration = 0.1 TextureOrigin = (0, 0) [KnightWalkRightAnimation] KeyDuration = 0.1 TextureOrigin = (0, 24) [KnightRunRightAnimation] KeyDuration = 0.1 TextureOrigin = (0, 48) [KnightTurnRightAnimation] KeyDuration = 0.1 TextureOrigin = (0, 72) [KnightHurtRightAnimation] KeyDuration = 0.1 TextureOrigin = (0, 96) [KnightDownRightAnimation] KeyDuration = 0.2 TextureOrigin = (0, 120) [KnightLieRightAnimation] KeyDuration = 0.2 TextureOrigin = (72, 120) [KnightUpRightAnimation] KeyDuration = 0.2 TextureOrigin = (0, 120) TextureSize = (96, 24) Direction = left # down