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@nreHieW
nreHieW / transformer.py
Created July 9, 2024 13:36
2024 Noam Transformer
"""
The 2024 Transformer (the Noam Transformer):
- RMSNorm
- GQA or some combination
- Sliding window attention
- Swiglu
- RoPE (Rotary Positional Embedding)
LLM Arches:
hidden | MLP mult. | n_layers | rope_theta | GQA Group Size | GLU Act. | ops
@aamiaa
aamiaa / CompleteDiscordQuest.md
Last active March 18, 2026 21:12
Complete Recent Discord Quest

Complete Recent Discord Quest

Note

This does not works in browser for quests which require you to play a game! Use the desktop app to complete those.

How to use this script:

  1. Accept a quest under the Quests tab
  2. Press Ctrl+Shift+I to open DevTools
  3. Go to the Console tab
  4. Paste the following code and hit enter:
@JustTalDevelops
JustTalDevelops / client_blob_cache_exploit.md
Last active August 27, 2025 19:32
Exploiting the Blob Cache in Bedrock Edition

Exploiting the Blob Cache in Minecraft: Bedrock Edition

...and why it matters.

Preface

You might have seen my HiveCorruptor plugin on Poggit. To be clear, I don't have a vendetta against The Hive or anything like that, the plugin was more so a comedic demonstration of how the blob cache can be exploited to crash clients. The next thing you're probably thinking is "how the hell does this work?" - and this is what this article will go over.

Introduction

@0xdevalias
0xdevalias / _deobfuscating-unminifying-obfuscated-web-app-code.md
Last active March 17, 2026 13:22
Some notes and tools for reverse engineering / deobfuscating / unminifying obfuscated web app code
@harubaru
harubaru / wd1-3-release.md
Last active December 18, 2025 01:15
Official Release Notes for Waifu Diffusion 1.3
@MartinEesmaa
MartinEesmaa / youtube_formats.md
Last active March 7, 2026 06:14 — forked from AgentOak/youtube_formats.md
Youtube Format IDs

Note: This is all almost full YouTube ID informations. Original owner goes to AgentOak, modified version by Martin Eesmaa.

See the credits and also special thanks in below.

Before this gist has been forked, AgentOak made original gist on November 13 2019 and it was last updated on May 5 2021.

From now on, this forked gist is maintained by Martin Eesmaa since 17 September 2022.

Last updated: 07 February 2026

@5ec1cff
5ec1cff / zygisk.md
Last active January 28, 2026 08:54
Zygisk 源码分析 #Magisk #Zygisk

Zygisk 源码分析

以下分析基于 Magisk 76ddfeb93a8b3612cd68988323f422e996751e16

由于 Magisk 更新太快了,决定弃坑,自己去看源码罢!

Zygisk 注入到 Zygote 进程

Zygisk 加载是通过替换 app_process ,修改 LD_PRELOAD ,再执行原 app_process 实现的。

@sh4dowb
sh4dowb / decrypt.py
Created September 17, 2021 19:41
Decrypt crypto-js default AES encryption with OpenSSL KDF in Python 3
# I absolutely hated crypto-js for this. non-standard configurations, weird algorithms, ...
# well obviously you can encrypt it with a better configuration which people will not
# go crazy figuring out its implementation, but in this case I wasn't encrypting the data.
import base64
from Crypto.Hash import MD5
from Crypto.Util.Padding import unpad
from Crypto.Cipher import AES
# generated using: CryptoJS.AES.encrypt('test 123456 plaintext', 'some password').toString()
@AhmedMostafa16
AhmedMostafa16 / .font.conf
Created July 25, 2021 13:39
My .font.conf for perfect font rendering
<?xml version="1.0"?><!DOCTYPE fontconfig SYSTEM "fonts.dtd">
<fontconfig>
<dir>~/.fonts</dir>
<!--
Documented at
http://linux.die.net/man/5/fonts-conf
To check font mapping run the command at terminal
$ fc-match 'helvetica Neue'
@Tomcc
Tomcc / client_blob_cache.md
Last active January 6, 2026 20:26
A description of the new Client Cache for server developers

Client Blob Cache

What's the Client Blob Cache

The Client Blob Cache is a new Bedrock optimization - it allows blocks and biomes to be cached on Clients to avoid resending identical chunks over and over. Chunks and biomes make up the vast majority of network traffic in a lot of common cases (eg. login, teleport or dimension switches) but at the same time, they rarely change. Allowing the Client to reuse chunks it has seen in the past can save a ton of traffic and latency!

The Client Cache is a Content Addressed Storage (a bit like git) that stores Blobs and retrieves them based on their full hashes (BlobIds). This means that the cache doesn't actually know about Chunks - in the future, we might start using it for more types of data, like skins or data driven entities.

A nice thing we get from the CAS approach is that the cache is persistent: returning players will be able to reuse content that was sent them in previous sessions or even previous sessions in different servers as long as tha