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June 11, 2022 16:17
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Useful info for Source Engine Games Mod / Cheat
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| #**Console Commands** | |
| #various Source engine games | |
| ``` | |
| changelevel [map] // Changes to specified map. Used when you're already loaded into a map. Use "map" command to launch from main menu. | |
| connect [ip:port] // Join a server | |
| cl_ragdoll_fade_time [#] // Seconds before ragdolls disappear | |
| differences // Shows all CVars which are not at their default values | |
| disconnect // Disconnect from server | |
| ent_fire <entity> <commands> // Cheat. Executes commands on specified entity. Use "ent_fire !picker" to choose entity at crosshair. | |
| ent_remove // Cheat. Removes targeted entity | |
| ent_setname <name> // Cheat. Sets name of targeted entity (even a player) | |
| ent_text // Cheat. Displays info (including model) on entity under crosshair. | |
| exec [file].cfg // Executes any commands in example.cfg located in left4dead2/cfg directory. | |
| give [item] // Cheat. Gives you an item. | |
| give health // Cheat. Gives you full health and revives you if incapped | |
| god [0/1] // Cheat. Disable/enable god mode (can't die) | |
| firstperson // Cheat. Switch to first-person view | |
| hidehud 4 // Cheat. Hides the whole HUD. Use hidehud 0 to reenable. | |
| host_timescale [#] // Cheat. Changes time scale. Example: 0.5 half speed, 1.0 normal, 2.0 double | |
| impulse 107 // Cheat. Prints to console the material player is aiming at. Only works on brushes (not models). Use mat_crosshair instead, which works on displacements too. | |
| kill // Commit suicide | |
| map [map_name] // Launches listen server on specified map | |
| mat_crosshair // Cheat. Identify material under crosshair. | |
| mat_reloadallmaterials // Cheat. Reloads all materials and textures. | |
| mat_reloadmaterial models/props_junk/gnome // Cheat. Reloads a material (VMT) and texture (VTF) by name. Path is relative to materials folder. | |
| mat_surfacemat [0/1] // Displays brush material names. | |
| mp_decals [#] // Maximum # of decals allowed on server | |
| noclip // Toggle no clipping mode | |
| openserverbrowser // Cheat. Open old server browser interface | |
| picker // Cheat. Highlights entity you're aiming at | |
| prop_crosshair // Shows info about prop under crosshair | |
| prop_dynamic_create props_fortifications/fencesmash.mdl // Cheat. Create dynamic prop at crosshair | |
| prop_physics_create props_junk/wood_crate001a.mdl // Cheat. Create physics prop at crosshair | |
| r_decals [#] // Def 2048. Maximum # of decals | |
| r_drawvgui [0/1] // Cheat. Hides all HUD elements, including the console, so be sure to bind "r_drawvgui 1" to get it back. Useful because you can still change weapons. | |
| r_drawviewmodel [0/1] // Cheat. Disable/enable viewmodel | |
| r_farz [#] // Cheat, Def -1. Stops rendering anything at specified distance from you. Default -1 uses map-specific value in env_fog_controller entity. | |
| respawn // Respawns you | |
| snd_restart // Restarts the sound system. Great for testing replaced sounds in GMod, doesn't work for games like L4D2 with load them from VPKs. | |
| snd_show 1 // Displays info about currently playing sounds | |
| snd_visualize 1 // Displays info about currently playing sounds | |
| status // Displays info about current server, including players, map and IP address | |
| sv_cheats 1 // Enable cheat commands | |
| thirdperson // Cheat. Enables third-person camera | |
| thirdpersonshoulder // Toggles third-person-shoulder view | |
| script Convars.SetValue("fps_max",60) // Forces specified CVar to a value. For example, just entering "fps_max 60" won't do anything. This command does. | |
| ``` |
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