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#!/bin/sh
#set armafolder to your arma 3 steam installation. you shouldnt, in theory, need to modify the other ones.
armafolder="/ssdgames/steamapps/common/Arma 3"
workshopfolder=$(cd "$armafolder"; cd "../../workshop/content/107410"; pwd)
modfile="$armafolder/all_mods.txt"
echo 'arma folder is '$armafolder
echo 'workshop folder is '$workshopfolder
ship = Mun Explorer 2
version = 1.2.2
description = after the disatorus testing acident on the Mun Exploer one, R&D made some modifcations that should make the craft a good deal safer. this craft will perform a flyby o fht emun, but will not land.
type = VAB
size = 4.05340004,38.0354385,4.27583361
PART
{
part = Mark1-2Pod_4293277158
partName = Part
pos = -1.49661279E-08,39.7422447,3.42247358E-06
[LOG 16:09:05.435] ******* Log Initiated for Kerbal Space Program - 1.2.2.1622 (LinuxPlayer) *******
Kerbal Space Program - 1.2.2.1622 (LinuxPlayer)
OS: Linux 4.4 neon 16.04 64bit
CPU: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz (4)
RAM: 15980
GPU: GeForce GTX 1070/PCIe/SSE2 (8192MB)
SM: 30 (OpenGL 4.5 [4.5.0 NVIDIA 367.57])
RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8
This file has been truncated, but you can view the full file.
[LOG 14:19:15.426] ******* Log Initiated for Kerbal Space Program - 1.2.2.1622 (LinuxPlayer) *******
Kerbal Space Program - 1.2.2.1622 (LinuxPlayer)
OS: Linux 4.4 neon 16.04 64bit
CPU: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz (4)
RAM: 15980
GPU: GeForce GTX 1070/PCIe/SSE2 (8192MB)
SM: 30 (OpenGL 4.5 [4.5.0 NVIDIA 367.57])
RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8