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futurity75 / BuildProject.xml
Created October 19, 2023 08:32 — forked from regner/BuildProject.xml
A sample BuildGraph script for building, cooking, and packaging an Unreal project.
<?xml version='1.0' ?>
<!--
Why is this one giant script instead of a bunch of smaller scripts?
Mostly this comes down to BuildGraph and personal preference. As the language BuildGraph isn't
really much of a programming language there is no easy way to use an IDE and jump between
includes, find usages of variables, and just generally quickly search things. It was found to
be easier to have a single large file that a developer can quickly jump up and down in when
trying to understand what the BuildGraph script is doing.
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>운세보는 챗도지</title>
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.3.0/css/all.min.css"
integrity="sha512-SzlrxWUlpfuzQ+pcUCosxcglQRNAq/DZjVsC0lE40xsADsfeQoEypE+enwcOiGjk/bSuGGKHEyjSoQ1zVisanQ=="
crossorigin="anonymous" referrerpolicy="no-referrer" />
<style>
using System.Collections.Generic;
// by single thread only
static class RandomUtil
{
private static System.Random m_random = new System.Random();
public static int Random(int min, int max)
{
return m_random.Next(min, max);