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| using UnityEngine; | |
| using System.Collections; | |
| using Exocortex.DSP; | |
| //using CSML; | |
| [ExecuteInEditMode] | |
| public class Plane : MonoBehaviour | |
| { | |
| public Color DeepWaterColor = Color.blue; | |
| public Color ShallowWaterColor = Color.white; | |
| public Material material; |
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| #include "mainwindow.h" | |
| #include "ui_mainwindow.h" | |
| #include "basetexture.h" | |
| #include <iostream> | |
| #include<string> | |
| MainWindow::MainWindow(QWidget *parent) : | |
| QMainWindow(parent), | |
| ui(new Ui::MainWindow) | |
| { | |
| ui->setupUi(this); |
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| #define GLEW_STATIC | |
| #include<stdio.h> | |
| #include<stdlib.h> | |
| #include<GL\glew.h> | |
| #include<GL\GL.h> | |
| #include<GLFW\glfw3.h> | |
| #include<glm.hpp> | |
| #include<gtx\transform.hpp> | |
| #include<string> | |
| #include<vector> |