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@Kenny-MWI
Kenny-MWI / slack_tweaks.md
Last active November 19, 2025 16:19
Slack Tweaks

Slack Tweaks

In Fall 2023, Slack introduced an updated client with some unpopular UI changes. The tweaks in this document can be used to revert to the old client or hide the new side bar. These will reset every time you fully close Slack but they are easy to re-apply once you get the hang of it.

(Cross Platform) Open Dev Tools [Preferred Option]

To run any of these scripts, you'll need to open the Dev Tools (or Console). You can do this by typing /slackdevtools in a Slack channel or direct message. These are the same Dev Tools you'd get in Chrome if you hit F12. Along the top are tabs for Elements, Console, Sources, Network, etc. You'll want to paste these scripts into the Console tab at the > prompt.

If Slack disables this command, then you can open Dev Tools by setting a system-wide environment variable and using a keyboard shortcut to open the console. If /slackdevtools worked for you then you can skip these next two sections.

(Mac OS) Enable Dev Mode

Karabiner layouts for symbols and navigation

Gavin Sinclair, January 2022

Introduction

I use Karabiner (configured with Gosu) to make advanced key mappings on my Apple computer. Karabiner allows you to create “layers”, perhaps simulating those on a programmable mechanical keyboard. I make good use of these layers to give me easy access (home-row or nearby) to all symbols and navigational controls, and even a numpad.

The motivation is to keep hand movement to a minimum. Decades of coding on standard keyboards has unfortunately left me with hand and wrist pain. I will soon enough own a small split keyboard which will force me to use layers to access symbols etc., so this Karabiner solution, which has evolved over months, is a training run for that.

@diego3g
diego3g / metatags.html
Created September 28, 2020 21:57
Meta tags do curso de Next.js
<meta httpEquiv="x-ua-compatible" content="IE=edge,chrome=1" />
<meta name="MobileOptimized" content="320" />
<meta name="HandheldFriendly" content="True" />
<meta name="theme-color" content="#121214" />
<meta name="msapplication-TileColor" content="#121214" />
<meta name="referrer" content="no-referrer-when-downgrade" />
<meta name="google" content="notranslate" />
<meta property="og:title" content={pageTitle} />
<meta property="og:description" content={description} />
@AlloVince
AlloVince / file_hash.js
Last active May 25, 2022 17:46
Compatible sha256 file hash for python and node.js
const crypto = require('crypto');
const fs = require('fs')
const fileBuffer = fs.readFileSync(filePath);
const fsHash = crypto.createHash('sha256');
fsHash.update(fileBuffer);
const hash = fsHash.digest('hex');
console.log(hash);
@Galaxy83
Galaxy83 / s3unzip.js
Last active February 16, 2023 18:29
node.js zlib decompress uncompress unzip s3 file getObject buffer
const unzipFromS3 = (key, bucket) => {
return new Promise(async (resolve, reject) => {
let options = {
'Bucket': bucket,
'Key': key,
};
s3.getObject(options, function(err, res) {
if(err) return reject(err);
@seanh
seanh / html_tags_you_can_use_on_github.md
Last active January 24, 2026 03:23
HTML Tags You Can Use on GitHub

HTML Tags You Can Use on GitHub

Wherever HTML is rendered on GitHub (gists, README files in repos, comments on issues and pull requests, ...) you can use any of the HTML elements that GitHub Flavored Markdown (GFM) provides syntactic sugar for. You can either use the syntactic sugar that GFM (or other GitHub-supported markup language you're using) provides or, since Markdown can contain raw HTML, you can enter the HTML tags manually.

But GitHub also allows you to use a few HTML elements beyond what Markdown provides by entering the tags manually, and some of them are styled with CSS. Most raw HTML tags get stripped before rendering the HTML. Those tags that can be generated by GFM syntactic sugar, plus a few more, are whitelisted. These aren't documented anywhere that I can find. Here's what I've discovered so far:

<details> and <summary>

A `<detai

@joepie91
joepie91 / random.md
Last active January 5, 2026 15:33
Secure random values (in Node.js)

Not all random values are created equal - for security-related code, you need a specific kind of random value.

A summary of this article, if you don't want to read the entire thing:

  • Don't use Math.random(). There are extremely few cases where Math.random() is the right answer. Don't use it, unless you've read this entire article, and determined that it's necessary for your case.
  • Don't use crypto.getRandomBytes directly. While it's a CSPRNG, it's easy to bias the result when 'transforming' it, such that the output becomes more predictable.
  • If you want to generate random tokens or API keys: Use uuid, specifically the uuid.v4() method. Avoid node-uuid - it's not the same package, and doesn't produce reliably secure random values.
  • If you want to generate random numbers in a range: Use random-number-csprng.

You should seriously consider reading the entire article, though - it's

@justinpawela
justinpawela / config
Created August 3, 2016 01:39
AWS CodeCommit Multiple Account Config
# This file is: ~/.ssh/config
# You may have other (non-CodeCommit) SSH credentials stored in this
# config file – in addition to the CodeCommit settings shown below.
# NOTE: Make sure to run [ chmod 600 ~/.ssh/config ] after creating this file!
# Credentials for Account1
Host awscc-account1 # 'awscc-account1' is a name you pick
Hostname git-codecommit.us-east-1.amazonaws.com # This points to CodeCommit in the 'US East' region
var mediaJSON = { "categories" : [ { "name" : "Movies",
"videos" : [
{ "description" : "Big Buck Bunny tells the story of a giant rabbit with a heart bigger than himself. When one sunny day three rodents rudely harass him, something snaps... and the rabbit ain't no bunny anymore! In the typical cartoon tradition he prepares the nasty rodents a comical revenge.\n\nLicensed under the Creative Commons Attribution license\nhttp://www.bigbuckbunny.org",
"sources" : [ "http://commondatastorage.googleapis.com/gtv-videos-bucket/sample/BigBuckBunny.mp4" ],
"subtitle" : "By Blender Foundation",
"thumb" : "images/BigBuckBunny.jpg",
"title" : "Big Buck Bunny"
},
{ "description" : "The first Blender Open Movie from 2006",
"sources" : [ "http://commondatastorage.googleapis.com/gtv-videos-bucket/sample/ElephantsDream.mp4" ],