| Sensitivity | Min Angle Increment | Max Safe Angle | FP Error Resistance | Notes |
|---|---|---|---|---|
| 0.015329656 | 0.010986328150167549 | 4096 | 19 | |
| 0.02291165 | 0.011718749952352192 | 65536 | 10 | divides 360/2560, divides 105 |
| 0.05041994 | 0.01464843758474699 | 16384 | 6 | divides 105 |
| 0.058765005 | 0.015625000070380216 | 262144 | 7 | divides 360/2560, divides 105 |
| 0.07446537 | 0.01757812503956477 | 32768 | 24 | divides 360/2560 |
| 0.105954506 | 0.021972656475458405 | 8192 | 5 | |
| 0.3371454 | 0.07812500017976287 | 262144 | 21 | divides 105 |
| 0.48226407 | 0.14062500202935316 | 262144 | 4 | |
| 0.6336643 | 0.23437499984665044 | 262144 | 49 | divides 105 |
| 0.694255 | 0.2812499966956044 | 524288 | 5 |
For all sensitivities in this file, your boat angle will not get messed up by a mod 360 operation.
For all sensitivities in this file, you can fix your boat angle by entering a boat after its initial rotation (without F3+C, assuming your boat angle is 0).
- First column: Sensitivity (this is what you should copy to your options file)
- Second column: Minimum angle increment
- Third column: Maximum angle before massive floating point rounding errors occur (bigger = better)
- Fourth column: A measure of resistance to floating point rounding errors for angles less than the maximum in column 3 (bigger = better)
- All sensitivities listed here are very resistant to floating point rounding errors for angles less than the maximum in column 3.
- The fourth column should only be used as a tiebreaker when deciding which sensitivity to use.
- “divides 360/2560” means that you can fix your boat angle by entering a boat during its initial rotation.
- “divides 105” means that your boat angle will not get messed up if you try to turn over 105 degrees in either direction when in a boat.
Note this is a markdown formatted version of the original by ExeRSolver.