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April 20, 2016 03:10
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Edward Ocampo-Gooding revised this gist
Apr 20, 2016 . 1 changed file with 0 additions and 2 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -4,5 +4,3 @@ Here’s the idea, inspired by the iOS game [Lifeline: Silent Night](https://itu * You text the number and it replies with a message. This message compels you to a certain vista or vantage point in Ottawa via detailed instructions or inspires you to seek out a personal place. The messages might only be sent at night or something. Not sure about this part. Also not sure if we want to gather people playing in one spot or not. (Having strangers run into each other while playing a game like this sounds neat to me but I also want to keep it safe so I don’t know about this part yet.) * The game leads you through a mystery with a leadup to a climax and a resolution. Let’s go with 7 stops. * Players can leave a voicemail about their experience and are prompted for a donation to help out with messaging fees. -
Edward Ocampo-Gooding revised this gist
Mar 4, 2016 . 1 changed file with 4 additions and 2 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,6 +1,8 @@ Here’s the idea, inspired by the iOS game [Lifeline: Silent Night](https://itunes.apple.com/us/app/lifeline-silent-night/id1054501757?mt=8): * You see a poster with the word “For adventure, text 613 ### ####” * You text the number and it replies with a message. This message compels you to a certain vista or vantage point in Ottawa via detailed instructions or inspires you to seek out a personal place. The messages might only be sent at night or something. Not sure about this part. Also not sure if we want to gather people playing in one spot or not. (Having strangers run into each other while playing a game like this sounds neat to me but I also want to keep it safe so I don’t know about this part yet.) * The game leads you through a mystery with a leadup to a climax and a resolution. Let’s go with 7 stops. * Players can leave a voicemail about their experience and are prompted for a donation to help out with messaging fees. If you’re interested in being my (paid) writer for this small gig, let me know at hello@edward.bio -
Edward Ocampo-Gooding created this gist
Mar 4, 2016 .There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,6 @@ Here’s the idea, inspired by the iOS game [Lifeline: Silent Night](https://itunes.apple.com/us/app/lifeline-silent-night/id1054501757?mt=8): * You see a poster with the word “For adventure, text 613 ### ####” * You text the number and it replies with a message. This message compels you to a certain vista or vantage point in Ottawa via detailed instructions or inspires you to seek out a personal place. * The game leads you through a mystery with a leadup to a climax and a resolution. Let’s go with 7 stops. * Players can leave a voicemail about their experience and are prompted for a donation to help out with messaging fees.