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February 26, 2013 02:12
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,91 @@ /* * Copyright (C) 2012 CyberAgent * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package jp.co.cyberagent.android.gpuimage; import android.graphics.PointF; import android.opengl.GLES20; public class GPUImageSwirlFilter extends GPUImageFilter { public static final String SWIRL_FRAGMENT_SHADER = "" + "varying highp vec2 textureCoordinate;\n" + "uniform sampler2D inputImageTexture;\n" + "uniform highp vec2 center;\n" + "uniform highp float radius;\n" + "uniform highp float angle;\n" + "void main()\n" + "{\n" + " highp vec2 textureCoordinateToUse = textureCoordinate;\n" + " highp float dist = distance(center, textureCoordinate);\n" + " if (dist < radius)\n" + " {\n" + " textureCoordinateToUse -= center;\n" + " highp float percent = (radius - dist) / radius;\n" + " highp float theta = percent * percent * angle * 8.0;\n" + " highp float s = sin(theta);\n" + " highp float c = cos(theta);\n" + " textureCoordinateToUse = vec2(dot(textureCoordinateToUse, vec2(c, -s)), dot(textureCoordinateToUse, vec2(s, c)));\n" + " textureCoordinateToUse += center;\n" + " }\n" + " gl_FragColor = texture2D(inputImageTexture, textureCoordinateToUse);\n" + "}"; private int mCenterLocation; private int mRadiusLocation; private int mAngleLocation; private float mRadius; private float mAngle; private PointF mCenter; public GPUImageSwirlFilter() { super(NO_FILTER_VERTEX_SHADER, SWIRL_FRAGMENT_SHADER); } @Override public void onInit() { super.onInit(); mCenterLocation = GLES20.glGetUniformLocation(getProgram(), "center"); mRadiusLocation = GLES20.glGetUniformLocation(getProgram(), "radius"); mAngleLocation = GLES20.glGetUniformLocation(getProgram(), "angle"); } @Override public void onInitialized() { super.onInitialized(); setCenter(new PointF(0.5f, 0.5f)); setRadius(0.5f); setAngle(1.0f); } public void setCenter(final PointF center) { mCenter = center; setPoint(mCenterLocation, mCenter); } public void setRadius(final float radius) { mRadius = radius; setFloat(mRadiusLocation, mRadius); } public void setAngle(final float angle) { mAngle = angle; setFloat(mAngleLocation, mAngle); } }