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@Erfan-Ahmadi
Erfan-Ahmadi / rendering_engine.md
Last active January 15, 2026 07:55
Rendering Engine Development

1. What does the Rendering Engine Need?

  • Rendering Engine
    • Support for Multiple Graphics APIs : OpenGL | Vulkan | DirectX12 | DirectX11 | Metal
    • Content Export Pipeline : Create Maya/Max Plugins to export meshes based on Renderers needs. (Assimp Commercial Licence -> Pay)
    • Texture Compression Libraries
    • Material System : Artists Configure shaders, textures, parameters to import in game
    • Game-side Manager of Models/Materials/Lights
    • Good Visibility System (Frustum/Occlusion) (VisibilityBuffers?)
    • Multi-Threded Submission System to reduce cost of submission to GPU
  • Lighting/Shadow Rendering System
@JoseEmilio-ARM
JoseEmilio-ARM / GPUOptimizationForGames.md
Last active February 11, 2026 13:51 — forked from silvesthu/GPUOptimizationForGameDev.md
GPU Optimization for Games
@ryantan
ryantan / resign-ipa.md
Last active August 6, 2025 02:46
How to resign an .ipa

How to Resign an iOS App

Let's say you receive an app (e.g. MyApp.ipa) from another developer, and you want to be able to install and run it on your devices (by using ideviceinstaller, for example).

Or your certificates and provision profiles have expired and you want to provide a new build to your clients without having to make a new build on the latest XCode or iOS SDK.

Prepare New Signing Assets

The first step is to attain a Provisioning Profile which includes all of the devices you wish to install and run on. Ensure that the profile contains a certificate that you have installed in your Keychain Access (e.g. iPhone Developer: Some Body (XXXXXXXXXX) ). Download the profile (MyProfile.mobileprovision) so you can replace the profile embedded in the app.

@Leandros
Leandros / links.md
Last active April 16, 2026 20:42
Writing a Modern Rendering Engine
@gorlak
gorlak / tools-engineer-checklist.md
Last active October 10, 2025 22:28
Tools Engineer Checklist

This list is provided as a guide for tools engineers of all skill levels looking for jobs in the game industry. It's meant as a guide to topics that should be pursued broadly in order to be well spoken in an interview. I doubt any hiring manager requires deep knowedge across every topic, but an ideal candidate would be somewhat knowledgable (aware of its existence if asked directly) with all topics here.

Each list of bullets increases in difficulty, so later bullets are more applicable to senior (or even director) level candidates.

Good luck.

@gorlak

Math