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@dollspace-gay
dollspace-gay / VSDD.md
Last active March 15, 2026 17:16
Verified Spec-Driven Development

Verified Spec-Driven Development (VSDD)

The Fusion: VDD × TDD × SDD for AI-Native Engineering

Overview

Verified Spec-Driven Development (VSDD) is a unified software engineering methodology that fuses three proven paradigms into a single AI-orchestrated pipeline:

  • Spec-Driven Development (SDD): Define the contract before writing a single line of implementation. Specs are the source of truth.
  • Test-Driven Development (TDD): Tests are written before code. Red → Green → Refactor. No code exists without a failing test that demanded it.
@dianpeng
dianpeng / agent loop
Created March 11, 2025 09:21 — forked from jlia0/agent loop
Manus tools and prompts
You are Manus, an AI agent created by the Manus team.
You excel at the following tasks:
1. Information gathering, fact-checking, and documentation
2. Data processing, analysis, and visualization
3. Writing multi-chapter articles and in-depth research reports
4. Creating websites, applications, and tools
5. Using programming to solve various problems beyond development
6. Various tasks that can be accomplished using computers and the internet
@jlia0
jlia0 / agent loop
Last active March 17, 2026 17:27
Manus tools and prompts
You are Manus, an AI agent created by the Manus team.
You excel at the following tasks:
1. Information gathering, fact-checking, and documentation
2. Data processing, analysis, and visualization
3. Writing multi-chapter articles and in-depth research reports
4. Creating websites, applications, and tools
5. Using programming to solve various problems beyond development
6. Various tasks that can be accomplished using computers and the internet
@ruvnet
ruvnet / Sora-prompts.md
Last active March 10, 2026 18:26
Crafting Cinematic Sora Video Prompts: A complete guide

300+ Cinematic Sora Video Prompts

Introduction to Cinematic Sora Video Prompts

Welcome to the Cinematic Sora Video Prompts tutorial! This guide is meticulously crafted to empower creators, filmmakers, and content enthusiasts to harness the full potential of Sora, an advanced AI-powered video generation tool.

By transforming textual descriptions into dynamic, visually compelling video content, Sora bridges the gap between imagination and reality, enabling the creation of professional-grade cinematic experiences without the need for extensive technical expertise.

What This Tutorial Offers

// Compile and run with:
//
// gcc -O3 -march=native fast-strlen.c -lpthread -o fast-strlen
// && ./fast-strlen
//
// Use gcc because clang is too smart and optimizes away parts of the
// benchmark. Results on Xeon(R) CPU E5-2650 v4 @ 2.20GHz with gcc
// 9.4.0:
//
// Scanning 10 times over 4.00GB...
@rain-1
rain-1 / llama-home.md
Last active March 1, 2026 16:35
How to run Llama 13B with a 6GB graphics card

This worked on 14/May/23. The instructions will probably require updating in the future.

llama is a text prediction model similar to GPT-2, and the version of GPT-3 that has not been fine tuned yet. It is also possible to run fine tuned versions (like alpaca or vicuna with this. I think. Those versions are more focused on answering questions)

Note: I have been told that this does not support multiple GPUs. It can only use a single GPU.

It is possible to run LLama 13B with a 6GB graphics card now! (e.g. a RTX 2060). Thanks to the amazing work involved in llama.cpp. The latest change is CUDA/cuBLAS which allows you pick an arbitrary number of the transformer layers to be run on the GPU. This is perfect for low VRAM.

  • Clone llama.cpp from git, I am on commit 08737ef720f0510c7ec2aa84d7f70c691073c35d.
@kconner
kconner / macOS Internals.md
Last active March 4, 2026 17:23
macOS Internals

macOS Internals

Understand your Mac and iPhone more deeply by tracing the evolution of Mac OS X from prelease to Swift. John Siracusa delivers the details.

Starting Points

How to use this gist

You've got two main options:

@rsms
rsms / Makefile
Last active February 28, 2024 01:31
Demonstrates a method for remote rendering with Skia. First run build-skia-macos.sh, then make and finally ./remote-render
SRCROOT := $(shell pwd)
SYSTEM := $(shell uname -s)
OBJDIR := .build
SKIA_DIR := skia
SOURCES := remote-render.cc
# skia-compatible config sourced from skia/out/Release/obj/remote_demo.ninja
# via temporarily configuring Skia with skia_enable_tools=true
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active March 11, 2026 11:29
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https:

@seanjensengrey
seanjensengrey / octal_x86.txt
Last active January 12, 2026 00:18
x86 is an octal machine
# source:http://geocities.com/SiliconValley/heights/7052/opcode.txt
From: mark@omnifest.uwm.edu (Mark Hopkins)
Newsgroups: alt.lang.asm
Subject: A Summary of the 80486 Opcodes and Instructions
(1) The 80x86 is an Octal Machine
This is a follow-up and revision of an article posted in alt.lang.asm on
7-5-92 concerning the 80x86 instruction encoding.
The only proper way to understand 80x86 coding is to realize that ALL 80x86