Cloud Gaming is a great way to enjoy graphically demanding games on Apple Vision Pro.
Since Safari on visionOS does not support PWA mode, here is how you can access cloud gaming services on Apple Vision Pro.
| import RealityKit | |
| import SwiftUI | |
| struct ShadowSpotLightsView: View { | |
| var body: some View { | |
| GeometryReader3D { proxy in | |
| RealityView { content in | |
| let size = content.convert(proxy.frame(in: .local), from: .local, to: .scene) | |
| let entity = try! getRootEntity(boundingBox: size) | |
| content.add(entity) |
Cloud Gaming is a great way to enjoy graphically demanding games on Apple Vision Pro.
Since Safari on visionOS does not support PWA mode, here is how you can access cloud gaming services on Apple Vision Pro.
Each day at our company, developers are required to document their activities, painstakingly jotting down their daily work and future plans. A monotonous chore that I just really dislike.
So now, there's a scribe for that :
📺 OpenCV C++ Mac M1 Installation Tutorial Video
We need homebrew installed in our system
brew install cmake
mkdir Open_CV && cd Open_CV| extension View { | |
| func relative(width: CGFloat? = nil, height: CGFloat? = nil, alignment: Alignment = .center) -> some View { | |
| Color.clear | |
| .frame(maxWidth: width.map { _ in .infinity }, maxHeight: height.map { _ in .infinity }) | |
| .overlay(GeometryReader { proxy in | |
| ZStack { | |
| self.frame( | |
| width: width.map { proxy.size.width * $0 }, | |
| height: height.map { proxy.size.height * $0 } | |
| ) |
Ubuntu was intalled with the default nvidia drivers that it brought (I believe 3.90)
Clone https://github.com/0xbb/apple_set_os.efi
For details, see the README.md
Build it: