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Created March 21, 2019 15:16
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Environment Design as Spatial Cinematography: Theory and Practice — Reference List

2D Screen

  • Principles of Composition in Photography (Andreas Felinger)
  • Avoiding Tangnets: 9 Visual Blunders Every Artist Should Watch Out For
  • Visual Intelligence: How We Create What We See (Donald Hoffman)
  • The Visual Story (Bruce Block)
  • Picture This: How Pictures Work (Molly Bang)

Movement

  • The Moving Eye of the Beholder (R Rosenberg & C Klein)
  • Lecture 11: Visual Attention and Conciousness (Allen Institute)
  • Introduction Tutorial on Visual Attention and Visual Salience (Zhaoping LI)
  • Visual Attention in 3D Video Games (Magy Seif El-Nasr & Su Yan)
  • Afforances - How Design Teaches us Without Words
  • Defining Environment Language for Video Games (Emilia Schatz)
  • Encoding Natural Movement as an Agent-Based System (Alasdair Tuner & Alan Penn)
  • The Schema is (Still) Mightier than the Sword: How Cognition Predicts Player Spatial Coding Systems (Vanessa Hemovitch)
  • Origins of Architectural Pleasure (Grant Hildebrand)
  • The Image of the City (Kevin Lynch)
  • The Network of Reference Frames Theory: A Synthesis of Graphs and Cognitive Maps (Tobias Mellinger)

Time

  • Experiencing Architecture (Steen Eller Rasmussen)
  • Achitecture: Form, Space & Order (Francis D.K. Ching)
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