Created
May 23, 2015 10:14
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JS Bin // source http://jsbin.com/qeqelabize
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| <!DOCTYPE html> | |
| <html> | |
| <head> | |
| <meta charset="utf-8"> | |
| <title>JS Bin</title> | |
| <script src="https://raw.githubusercontent.com/ayasdi/grapher/master/build/grapher-min.js"></script> | |
| <script src="https://raw.githubusercontent.com/ayasdi/grapher-target/master/target-min.js"></script> | |
| <style id="jsbin-css"> | |
| canvas#graph { | |
| width: 100%; | |
| height: 100%; | |
| position: fixed; | |
| } | |
| </style> | |
| </head> | |
| <body> | |
| <canvas id="graph"></canvas> | |
| <script id="jsbin-javascript"> | |
| function getOffset(e) { | |
| if (e.offsetX) return { | |
| x: e.offsetX, | |
| y: e.offsetY | |
| }; | |
| var rect = e.target.getBoundingClientRect(); | |
| var x = e.clientX - rect.left, | |
| y = e.clientY - rect.top; | |
| return { | |
| x: x, | |
| y: y | |
| }; | |
| } | |
| // Generate some data | |
| var network = {nodes: [], links: []}, | |
| width = window.innerWidth, | |
| height = window.innerHeight, | |
| numNodes = 10, | |
| numLinks = 30, | |
| i; | |
| for (i = 0; i < numNodes; i++) { | |
| network.nodes.push({ | |
| x: Math.random() * width, | |
| y: Math.random() * height, | |
| r: Math.random() * 10 + 5 | |
| }); | |
| } | |
| for (i = 0; i < numLinks; i++) { | |
| network.links.push({ | |
| from: Math.floor(Math.random() * numNodes), | |
| to: Math.floor(Math.random() * numNodes), | |
| }); | |
| } | |
| // Create a grapher instance (width, height, options) | |
| // The options are the same as PIXI's renderer options. | |
| var grapher = new Grapher({ | |
| // Pass grapher the canvas | |
| canvas: document.getElementById('graph') | |
| }); | |
| // Give it the network data | |
| grapher.data(network); | |
| // Render the graph | |
| grapher.play(); | |
| // When the user moves the mouse, we update the node's position | |
| grapher.on('mousemove', function(e) { | |
| var eOffset = getOffset(e); | |
| var point = grapher.getDataPosition(eOffset.x, eOffset.y); | |
| console.log('target node ' + grapher.target(point)); | |
| console.log('nearest node ' + grapher.nearest(point)); | |
| }); | |
| </script> | |
| <script id="jsbin-source-css" type="text/css">canvas#graph { | |
| width: 100%; | |
| height: 100%; | |
| position: fixed; | |
| }</script> | |
| <script id="jsbin-source-javascript" type="text/javascript">function getOffset(e) { | |
| if (e.offsetX) return { | |
| x: e.offsetX, | |
| y: e.offsetY | |
| }; | |
| var rect = e.target.getBoundingClientRect(); | |
| var x = e.clientX - rect.left, | |
| y = e.clientY - rect.top; | |
| return { | |
| x: x, | |
| y: y | |
| }; | |
| } | |
| // Generate some data | |
| var network = {nodes: [], links: []}, | |
| width = window.innerWidth, | |
| height = window.innerHeight, | |
| numNodes = 10, | |
| numLinks = 30, | |
| i; | |
| for (i = 0; i < numNodes; i++) { | |
| network.nodes.push({ | |
| x: Math.random() * width, | |
| y: Math.random() * height, | |
| r: Math.random() * 10 + 5 | |
| }); | |
| } | |
| for (i = 0; i < numLinks; i++) { | |
| network.links.push({ | |
| from: Math.floor(Math.random() * numNodes), | |
| to: Math.floor(Math.random() * numNodes), | |
| }); | |
| } | |
| // Create a grapher instance (width, height, options) | |
| // The options are the same as PIXI's renderer options. | |
| var grapher = new Grapher({ | |
| // Pass grapher the canvas | |
| canvas: document.getElementById('graph') | |
| }); | |
| // Give it the network data | |
| grapher.data(network); | |
| // Render the graph | |
| grapher.play(); | |
| // When the user moves the mouse, we update the node's position | |
| grapher.on('mousemove', function(e) { | |
| var eOffset = getOffset(e); | |
| var point = grapher.getDataPosition(eOffset.x, eOffset.y); | |
| console.log('target node ' + grapher.target(point)); | |
| console.log('nearest node ' + grapher.nearest(point)); | |
| });</script></body> | |
| </html> |
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| canvas#graph { | |
| width: 100%; | |
| height: 100%; | |
| position: fixed; | |
| } |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| function getOffset(e) { | |
| if (e.offsetX) return { | |
| x: e.offsetX, | |
| y: e.offsetY | |
| }; | |
| var rect = e.target.getBoundingClientRect(); | |
| var x = e.clientX - rect.left, | |
| y = e.clientY - rect.top; | |
| return { | |
| x: x, | |
| y: y | |
| }; | |
| } | |
| // Generate some data | |
| var network = {nodes: [], links: []}, | |
| width = window.innerWidth, | |
| height = window.innerHeight, | |
| numNodes = 10, | |
| numLinks = 30, | |
| i; | |
| for (i = 0; i < numNodes; i++) { | |
| network.nodes.push({ | |
| x: Math.random() * width, | |
| y: Math.random() * height, | |
| r: Math.random() * 10 + 5 | |
| }); | |
| } | |
| for (i = 0; i < numLinks; i++) { | |
| network.links.push({ | |
| from: Math.floor(Math.random() * numNodes), | |
| to: Math.floor(Math.random() * numNodes), | |
| }); | |
| } | |
| // Create a grapher instance (width, height, options) | |
| // The options are the same as PIXI's renderer options. | |
| var grapher = new Grapher({ | |
| // Pass grapher the canvas | |
| canvas: document.getElementById('graph') | |
| }); | |
| // Give it the network data | |
| grapher.data(network); | |
| // Render the graph | |
| grapher.play(); | |
| // When the user moves the mouse, we update the node's position | |
| grapher.on('mousemove', function(e) { | |
| var eOffset = getOffset(e); | |
| var point = grapher.getDataPosition(eOffset.x, eOffset.y); | |
| console.log('target node ' + grapher.target(point)); | |
| console.log('nearest node ' + grapher.nearest(point)); | |
| }); |
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