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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,86 @@ # GitHub Actions CI for Unity Hololens 2 UWP running on windows. name: CI on: # Triggers the workflow on push or pull request events but only for the master branch push: branches: [ master ] pull_request: branches: [ master ] # Allows you to run this workflow manually from the Actions tab workflow_dispatch: jobs: build: name: Build Unity (UWP ARM64) runs-on: windows-latest env: UNITY_VERSION: 2019.4.15f1 steps: # Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it - uses: actions/checkout@v2 - name: Cache Unity Setup Installers uses: actions/cache@v2.1.3 with: path: UnitySetupInstallerCache key: UnitySetupInstallerCache-${{ env.UNITY_VERSION }} - name: Install Unity run: | Install-Module UnitySetup -Force Import-Module UnitySetup Install-UnitySetupInstance -Cache UnitySetupInstallerCache -Installers (Find-UnitySetupInstaller -Version "$env:UNITY_VERSION" -Components 'Windows','Windows_IL2CPP','UWP_IL2CPP') -Verbose shell: pwsh - name: Turnstyle uses: softprops/turnstyle@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: poll-interval-seconds: 10 - name: Cache Unity uses: actions/cache@v2.1.3 with: path: Library key: UnityCache-${{ env.UNITY_VERSION }} - name: Activate Unity License run: Start-UnityEditor -Credential (New-Object System.Management.Automation.PSCredential ("$env:UNITY_EMAIL", (ConvertTo-SecureString "$env:UNITY_PASSWORD" -AsPlainText -Force))) -Serial (ConvertTo-SecureString "$env:UNITY_SERIAL" -AsPlainText -Force) -LogFile .\Logs\Activation.log -AdditionalArguments "-verbose -nographics" -Wait -Verbose -ErrorAction SilentlyContinue shell: pwsh env: UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }} #continue-on-error: true # Can output errors even if activation is successful. Using -LogFile reports them as error. As an alternative, log silently as AdditionalArgument "-logFile .\Logs\Activation.log" instead. - name: Build Unity Project run: Start-UnityEditor -Project .\ -ExecuteMethod Microsoft.MixedReality.Toolkit.Build.Editor.UnityPlayerBuildTools.StartCommandLineBuild -BuildTarget WSAPlayer -BatchMode -Quit -LogFile .\Logs\Build.log -Wait -AdditionalArguments "-verbose -nographics -logDirectory Logs -arm64" -Verbose # Build with appx takes very long, do not use -Quit until https://github.com/microsoft/MixedRealityToolkit-Unity/issues/8901 is resolved #run: Start-UnityEditor -Project .\ -ExecuteMethod Microsoft.MixedReality.Toolkit.Build.Editor.UnityPlayerBuildTools.StartCommandLineBuild -BuildTarget WSAPlayer -BatchMode -LogFile .\Logs\Build.log -Wait -AdditionalArguments "-verbose -nographics -logDirectory Logs -buildAppx -arm64" -Verbose shell: pwsh - name: Return Unity License run: Start-UnityEditor -Credential (New-Object System.Management.Automation.PSCredential ("$env:UNITY_EMAIL", (ConvertTo-SecureString "$env:UNITY_PASSWORD" -AsPlainText -Force))) -ReturnLicense -LogFile .\Logs\Deactivation.log -Wait -Verbose shell: pwsh env: UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }} if: always() - name: Upload Unity Logs uses: actions/upload-artifact@v2 with: name: Unity Logs path: Logs/*.log if: always() #- name: Upload Appx Module # uses: actions/upload-artifact@v2 # with: # name: Master_ARM64.appx # path: Builds\WSAPlayer\AppPackages\**\**\*.appx