| targets | description |
|---|---|
| * | Analyze completed implementation to identify AI tooling improvements |
Analyze a completed implementation to identify improvements for AI tooling and workflows.
| #!/usr/bin/env bash | |
| set -euo pipefail | |
| bold() { printf "\033[1m%s\033[0m\n" "$*"; } | |
| info() { printf "• %s\n" "$*"; } | |
| warn() { printf "\033[33m! %s\033[0m\n" "$*"; } | |
| err() { printf "\033[31m✗ %s\033[0m\n" "$*" >&2; } | |
| ok() { printf "\033[32m✓ %s\033[0m\n" "$*"; } | |
| require_macos() { |
Beast Mode is a custom chat mode for VS Code agent that adds an opinionated workflow to the agent, including use of a todo list, extensive internet research capabilities, planning, tool usage instructions and more. Designed to be used with 4.1, although it will work with any model.
Below you will find the Beast Mode prompt in various versions - starting with the most recent - 3.1
| # 2023-11-27 MIT LICENSE | |
| Here's the open source version of my ChatGPT game MonkeyIslandAmsterdam.com. | |
| It's an unofficial image+text-based adventure game edition of Monkey Island in Amsterdam, my home town. | |
| Please use it however you want. It'd be nice to see more ChatGPT-based games appear from this. If you get inspired by it, please link back to my X https://x.com/levelsio or this Gist so more people can do the same! | |
| Send me your ChatGPT text adventure game on X, I'd love to try it! |
I want Microsoft to do better, want Windows to be a decent development platform-and yet, I constantly see Microsoft playing the open source game: advertising how open-source and developer friendly they are - only to crush developers under the heel of the corporate behemoth's boot.
The people who work at Microsoft are amazing, kind, talented individuals. This is aimed at the company's leadership, who I feel has on many occassions crushed myself and other developers under. It's a plea for help.
You probably haven't heard of it before, but if you've ever used win32 API bindings in C#, C++, Rust, or other languages, odds are they were generated from a repository called microsoft/win32metadata.
This 🚧 work-in-progress 🚧 playbook for developing and delivering webinar content, with a focus on delivering live demos...
| /** | |
| * Takes a predicate and a list of values and returns a a tuple (2-item array), | |
| * with each item containing the subset of the list that matches the predicate | |
| * and the complement of the predicate respectively | |
| * | |
| * @sig (T -> Boolean, T[]) -> [T[], T[]] | |
| * | |
| * @param {Function} predicate A predicate to determine which side the element belongs to. | |
| * @param {Array} arr The list to partition | |
| * |
I've been deceiving you all. I had you believe that Svelte was a UI framework — unlike React and Vue etc, because it shifts work out of the client and into the compiler, but a framework nonetheless.
But that's not exactly accurate. In my defense, I didn't realise it myself until very recently. But with Svelte 3 around the corner, it's time to come clean about what Svelte really is.
Svelte is a language.
Specifically, Svelte is an attempt to answer a question that many people have asked, and a few have answered: what would it look like if we had a language for describing reactive user interfaces?
A few projects that have answered this question: