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March 7, 2018 21:00
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,42 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController : MonoBehaviour { public StringVariable Horizontal; public StringVariable Vertical; public StringVariable Jump; public FloatVariable Speed; public FloatVariable _currentSpeed; public float gravity = 20.0F; private Vector3 moveDirection; private CharacterController controller; public Vector3 targetDir; void Start() { controller = GetComponent<CharacterController>(); } void Update() { if (controller.isGrounded) { var h = Input.GetAxis(Horizontal.Value); var v = Input.GetAxis(Vertical.Value); var forward = Camera.main.transform.TransformDirection(Vector3.forward); forward.y = 0; forward = forward.normalized; ///such copy paste but it works var right = new Vector3(forward.z, 0, -forward.x); targetDir = h * right + v * forward; if (targetDir.magnitude > 0) transform.rotation = Quaternion.LookRotation(targetDir); moveDirection = targetDir; } controller.SimpleMove(moveDirection * Speed.Value); } }