https://docs.spacestation14.io/getting-started/dev-setup
- dotnet@6.0.x
- python@>=3.5
py .\RUN_THIS.py which installs all submodules and builds the client/server binaries via dotnet
Remember to set up to launch multiple targets
- See Solution Explorer
- See top solution parent. Right click it and see "Set Startup Projects"
- Select Start for both "Content.Client" and "Content.Server" as Startup Projects
Launch configuration inside .vscode\launch.json. Just run and debug
https://docs.spacestation14.io/en/content/mapping
- Map editor is baked into the client itself. Launch it and enter the station (NSSPillar).
- Use the tilde key (when opening the escape menu) to open the drawer console.
locwill print the current map IDmapping <mapId> <mapFilename>. I have no idea what<mapId>is, but it is being created at runtime and it can't be used for maps that are currently running. So keep incrementing<mapId>until the console does not print aMap {$mapId} already existslog entry. The station that the player spawns in seems to be/Maps/nss_pillar.yml- Once you hear the Minecraft / Software Inc style BGM play, this means mapping mode is activated
- F5 to open Entity Spawn Panel
- Mouse3 (Middle Mouse) to rotate the entity easily. To rotate entities already placed in the world, right click the placed entity, Debug > View Variables. Under Server Variables, find the
localRotation(not the one with the leading underscore) property and set the angle in deg. savemap <mapId> <path>will save it in.bin/***. Overriding the map didn't work in my case so there is no easy way to edit the map. Just save it, then replace the map file (e.g.savemap 1 saltern.ymlinside the SS14 client, thenrm Resources/Maps/saltern.yml && mv bin/Content.Server/data/saltern.yml Resources/Maps/saltern.yml)rmmap <mapId>will remove the map it is being loaded on