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@brutus3017
brutus3017 / OutlinePostEffect.cs
Created February 28, 2021 20:03 — forked from sneha-belkhale/OutlinePostEffect.cs
Post-processing outline shader for Unity, fast and VR compatible.
Shader "Custom/OutlinePostEffect"
{
Properties
{
_MainTex("Main Texture",2D)="black"{}
_Delta ("Delta", Range(0, 1)) = 0.002
}
SubShader
{
ZTest Always
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
[ExecuteInEditMode]
public class ReceiveMixerParams : MonoBehaviour
{
public AudioMixer audioMixer;
@brutus3017
brutus3017 / MirrorEditorCamera.cs
Created July 29, 2019 09:37
Unity Mirror EditorCamera to MainCamera
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace ArtificialRome {
[ExecuteInEditMode]