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| # https://blender.stackexchange.com/q/57306/3710 | |
| bl_info = { | |
| "name": "Add-on Template", | |
| "description": "", | |
| "author": "p2or", | |
| "version": (0, 0, 3), | |
| "blender": (2, 80, 0), | |
| "location": "3D View > Tools", | |
| "warning": "", # used for warning icon and text in addons panel | |
| "wiki_url": "", | |
| "tracker_url": "", | |
| "category": "Development" | |
| } | |
| import bpy | |
| from bpy.props import (StringProperty, | |
| BoolProperty, | |
| IntProperty, | |
| FloatProperty, | |
| FloatVectorProperty, | |
| EnumProperty, | |
| PointerProperty, | |
| ) | |
| from bpy.types import (Panel, | |
| Menu, | |
| Operator, | |
| PropertyGroup, | |
| ) | |
| # ------------------------------------------------------------------------ | |
| # Scene Properties | |
| # ------------------------------------------------------------------------ | |
| class MyProperties(PropertyGroup): | |
| my_bool: BoolProperty( | |
| name="Enable or Disable", | |
| description="A bool property", | |
| default = False | |
| ) | |
| my_int: IntProperty( | |
| name = "Int Value", | |
| description="A integer property", | |
| default = 23, | |
| min = 10, | |
| max = 100 | |
| ) | |
| my_float: FloatProperty( | |
| name = "Float Value", | |
| description = "A float property", | |
| default = 23.7, | |
| min = 0.01, | |
| max = 30.0 | |
| ) | |
| my_float_vector: FloatVectorProperty( | |
| name = "Float Vector Value", | |
| description="Something", | |
| default=(0.0, 0.0, 0.0), | |
| min= 0.0, # float | |
| max = 0.1 | |
| ) | |
| my_string: StringProperty( | |
| name="User Input", | |
| description=":", | |
| default="", | |
| maxlen=1024, | |
| ) | |
| my_path: StringProperty( | |
| name = "Directory", | |
| description="Choose a directory:", | |
| default="", | |
| maxlen=1024, | |
| subtype='DIR_PATH' | |
| ) | |
| my_enum: EnumProperty( | |
| name="Dropdown:", | |
| description="Apply Data to attribute.", | |
| items=[ ('OP1', "Option 1", ""), | |
| ('OP2', "Option 2", ""), | |
| ('OP3', "Option 3", ""), | |
| ] | |
| ) | |
| # ------------------------------------------------------------------------ | |
| # Operators | |
| # ------------------------------------------------------------------------ | |
| class WM_OT_HelloWorld(Operator): | |
| bl_label = "Print Values Operator" | |
| bl_idname = "wm.hello_world" | |
| def execute(self, context): | |
| scene = context.scene | |
| mytool = scene.my_tool | |
| # print the values to the console | |
| print("Hello World") | |
| print("bool state:", mytool.my_bool) | |
| print("int value:", mytool.my_int) | |
| print("float value:", mytool.my_float) | |
| print("string value:", mytool.my_string) | |
| print("enum state:", mytool.my_enum) | |
| return {'FINISHED'} | |
| # ------------------------------------------------------------------------ | |
| # Menus | |
| # ------------------------------------------------------------------------ | |
| class OBJECT_MT_CustomMenu(bpy.types.Menu): | |
| bl_label = "Select" | |
| bl_idname = "OBJECT_MT_custom_menu" | |
| def draw(self, context): | |
| layout = self.layout | |
| # Built-in operators | |
| layout.operator("object.select_all", text="Select/Deselect All").action = 'TOGGLE' | |
| layout.operator("object.select_all", text="Inverse").action = 'INVERT' | |
| layout.operator("object.select_random", text="Random") | |
| # ------------------------------------------------------------------------ | |
| # Panel in Object Mode | |
| # ------------------------------------------------------------------------ | |
| class OBJECT_PT_CustomPanel(Panel): | |
| bl_label = "My Panel" | |
| bl_idname = "OBJECT_PT_custom_panel" | |
| bl_space_type = "VIEW_3D" | |
| bl_region_type = "UI" | |
| bl_category = "Tools" | |
| bl_context = "objectmode" | |
| @classmethod | |
| def poll(self,context): | |
| return context.object is not None | |
| def draw(self, context): | |
| layout = self.layout | |
| scene = context.scene | |
| mytool = scene.my_tool | |
| layout.prop(mytool, "my_bool") | |
| layout.prop(mytool, "my_enum", text="") | |
| layout.prop(mytool, "my_int") | |
| layout.prop(mytool, "my_float") | |
| layout.prop(mytool, "my_float_vector", text="") | |
| layout.prop(mytool, "my_string") | |
| layout.prop(mytool, "my_path") | |
| layout.operator("wm.hello_world") | |
| layout.menu(OBJECT_MT_CustomMenu.bl_idname, text="Presets", icon="SCENE") | |
| layout.separator() | |
| # ------------------------------------------------------------------------ | |
| # Registration | |
| # ------------------------------------------------------------------------ | |
| classes = ( | |
| MyProperties, | |
| WM_OT_HelloWorld, | |
| OBJECT_MT_CustomMenu, | |
| OBJECT_PT_CustomPanel | |
| ) | |
| def register(): | |
| from bpy.utils import register_class | |
| for cls in classes: | |
| register_class(cls) | |
| bpy.types.Scene.my_tool = PointerProperty(type=MyProperties) | |
| def unregister(): | |
| from bpy.utils import unregister_class | |
| for cls in reversed(classes): | |
| unregister_class(cls) | |
| del bpy.types.Scene.my_tool | |
| if __name__ == "__main__": | |
| register() |
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