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boykopb / JsonSaver.cs
Created October 8, 2022 07:29
Save info to json using cryptography
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using System;
using System.Text;
using System.Security.Cryptography;
namespace LevelManagement.Data
{
using System;
using System.Collections.Generic;
namespace CodeBase.ObjectPooling
{
/// <summary>
/// Use if you need to control objects that are active on scene
/// </summary>
public class ObjectPoolCustom<T>: IDisposable where T: class
using System.Collections;
using UnityEngine;
/// <summary>
/// Shake gameObject's scale like DoShake in DOTween.
/// </summary>
public class ScaleShaker : MonoBehaviour
{
/*