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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using System.IO; | |
| using System; | |
| using System.Text; | |
| using System.Security.Cryptography; | |
| namespace LevelManagement.Data | |
| { |
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| using System; | |
| using System.Collections.Generic; | |
| namespace CodeBase.ObjectPooling | |
| { | |
| /// <summary> | |
| /// Use if you need to control objects that are active on scene | |
| /// </summary> | |
| public class ObjectPoolCustom<T>: IDisposable where T: class |
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| using System.Collections; | |
| using UnityEngine; | |
| /// <summary> | |
| /// Shake gameObject's scale like DoShake in DOTween. | |
| /// </summary> | |
| public class ScaleShaker : MonoBehaviour | |
| { | |
| /* |