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| #! /bin/python3 | |
| import argparse | |
| import struct | |
| from binascii import hexlify, unhexlify | |
| from base64 import b64encode, b64decode | |
| import copy | |
| import re | |
| import glob | |
| import os |
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| var submitInterval = 300; | |
| var setting = { | |
| port : -1, | |
| id : undefined, | |
| num : -1, | |
| rndMin : 1, | |
| rndMax : 19, | |
| rushToTop: false, | |
| becomeRich: false, |
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| #!/usr/bin/python | |
| from cout import cout | |
| from time import sleep | |
| def testOut(i, lv): | |
| cout.log(lv, "Testing :D " + str(i)) | |
| if __name__ == '__main__': | |
| arr = [cout.INFO, cout.WARN, cout.CRIT, cout.ERR, cout.NOR] | |
| name = ["INFO", "WARN", "CRIT", "ERR_", "TEST"] |
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| #!/usr/bin/python | |
| # Colored OUTput | |
| class cout: | |
| import sys | |
| from time import sleep | |
| ''' | |
| LOG_LEVEL: defines what logs will be output-ed (works with binary) | |
| (0xF) 15: ALL ([DEFAULT]. output all logs) |
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| var map = {}; | |
| function get(k) { | |
| return map[k]; | |
| } | |
| //ez | |
| map["easy/i2i542"] = "reset"; | |
| map["easy/32jrh32r"] = "join"; | |
| map["easy/gf43t"] = "send"; |
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| var map = {}; | |
| function get(k) { | |
| return map[k]; | |
| } | |
| //ez | |
| map["easy/i2i542"] = "reset"; | |
| map["easy/32jrh32r"] = "join"; | |
| map["easy/gf43t"] = "send"; |
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| /** | |
| * this file protected byy MIT License | |
| * this file is a modified version for public use. | |
| * the original file: https://github.com/blackphreak/DynamicDungeon/blob/master/src/me/blackphreak/dynamicdungeon/MapBuilding/Builder.java | |
| * feel free to use it :) | |
| * | |
| * I make this because I can't find much async schematic placing code. | |
| * I take a while to find it out how to do it. | |
| * Hope this can help you to make a wonderful plugin :) | |
| * |