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Revisions

  1. @swiftui-lab swiftui-lab revised this gist Aug 28, 2019. 1 changed file with 116 additions and 8 deletions.
    124 changes: 116 additions & 8 deletions advanced-swiftui-animations.swift
    Original file line number Diff line number Diff line change
    @@ -2,7 +2,6 @@
    // The SwiftUI Lab: Advanced SwiftUI Animations
    // https://swiftui-lab.com/swiftui-animations-part1
    //--------------------------------------------------

    import SwiftUI

    struct ContentView: View {
    @@ -31,33 +30,37 @@ struct ContentView: View {
    NavigationLink(destination: Example5(), label: {
    Text("Example 5 (clock)")
    })

    NavigationLink(destination: Example6(), label: {
    Text("Example 6 (metal)")
    })
    }

    Section(header: Text("Part 2: Geometry Effect (coming soon)")) {
    NavigationLink(destination: Text("COMING SOON"), label: {
    Text("Example 6 (skew)")
    Text("Example 7 (skew)")
    })

    NavigationLink(destination: Text("COMING SOON"), label: {
    Text("Example 7 (follow path)")
    Text("Example 8 (follow path)")
    })
    }

    Section(header: Text("Part 3: Animatable Modifier (coming soon)")) {
    NavigationLink(destination: Text("COMING SOON"), label: {
    Text("Example 8 (wave text)")
    Text("Example 9 (wave text)")
    })

    NavigationLink(destination: Text("COMING SOON"), label: {
    Text("Example 9 (counter)")
    Text("Example 10 (counter)")
    })

    NavigationLink(destination: Text("COMING SOON"), label: {
    Text("Example 10 (gradient)")
    Text("Example 11 (gradient)")
    })

    NavigationLink(destination: Text("COMING SOON"), label: {
    Text("Example 11 (progress circle)")
    Text("Example 12 (progress circle)")
    })
    }

    @@ -637,4 +640,109 @@ extension ClockTime: VectorArithmetic {
    return ClockTime(0, 0, 0)
    }

    }
    }

    // MARK: - Example 6: Clock Shape
    struct Example6: View {
    var body: some View {

    VStack {
    FlowerView().drawingGroup()
    }.padding(20)
    }

    }

    struct FlowerView: View {
    @State private var animate = false

    let colors: [Color] = [.red, .orange, .yellow, .green, .blue, .purple, .pink]

    var body: some View {
    ZStack {
    ForEach(0..<7) { i in
    FlowerColor(petals: self.getPetals(i), length: self.getLength(i), color: self.colors[i])
    }
    .rotationEffect(Angle(degrees: animate ? 360 : 0))
    .onAppear {
    withAnimation(Animation.easeInOut(duration: 25.0).repeatForever()) {
    self.animate = true
    }
    }
    }
    }

    func getLength(_ i: Int) -> Double {
    return 1 - (Double(i) * 1 / 7)
    }

    func getPetals(_ i: Int) -> Int {
    return i * 2 + 15
    }
    }

    struct FlowerColor: View {
    let petals: Int
    let length: Double
    let color: Color

    @State private var animate = false

    var body: some View {
    let petalWidth1 = Angle(degrees: 2)
    let petalWidth2 = Angle(degrees: 360 / Double(self.petals)) * 2

    return GeometryReader { proxy in

    ForEach(0..<self.petals) { i in
    PetalShape(angle: Angle(degrees: Double(i) * 360 / Double(self.petals)), arc: self.animate ? petalWidth1 : petalWidth2, length: self.animate ? self.length : self.length * 0.9)
    .fill(RadialGradient(gradient: Gradient(colors: [self.color.opacity(0.2), self.color]), center: UnitPoint(x: 0.5, y: 0.5), startRadius: 0.1 * min(proxy.size.width, proxy.size.height) / 2.0, endRadius: min(proxy.size.width, proxy.size.height) / 2.0))
    }

    }.onAppear {
    withAnimation(Animation.easeInOut(duration: 1.5).repeatForever()) {
    self.animate = true
    }
    }
    }
    }

    struct PetalShape: Shape {
    let angle: Angle
    var arc: Angle
    var length: Double

    var animatableData: AnimatablePair<Double, Double> {
    get { AnimatablePair(arc.degrees, length) }
    set {
    arc = Angle(degrees: newValue.first)
    length = newValue.second
    }
    }

    func path(in rect: CGRect) -> Path {
    let center = CGPoint(x: rect.midX, y: rect.midY)
    let hypotenuse = Double(min(rect.width, rect.height)) / 2.0 * length

    let sep = arc / 2

    let to = CGPoint(x: CGFloat(cos(angle.radians) * Double(hypotenuse)) + center.x,
    y: CGFloat(sin(angle.radians) * Double(hypotenuse)) + center.y)

    let ctrl1 = CGPoint(x: CGFloat(cos((angle + sep).radians) * Double(hypotenuse)) + center.x,
    y: CGFloat(sin((angle + sep).radians) * Double(hypotenuse)) + center.y)

    let ctrl2 = CGPoint(x: CGFloat(cos((angle - sep).radians) * Double(hypotenuse)) + center.x,
    y: CGFloat(sin((angle - sep).radians) * Double(hypotenuse)) + center.y)


    var path = Path()

    path.move(to: center)
    path.addQuadCurve(to: to, control: ctrl1)
    path.addQuadCurve(to: center, control: ctrl2)

    return path
    }

    }
  2. @swiftui-lab swiftui-lab created this gist Aug 26, 2019.
    640 changes: 640 additions & 0 deletions advanced-swiftui-animations.swift
    Original file line number Diff line number Diff line change
    @@ -0,0 +1,640 @@
    //--------------------------------------------------
    // The SwiftUI Lab: Advanced SwiftUI Animations
    // https://swiftui-lab.com/swiftui-animations-part1
    //--------------------------------------------------

    import SwiftUI

    struct ContentView: View {

    var body: some View {
    NavigationView {
    List {

    Section(header: Text("Part 1: Path Animations")) {
    NavigationLink(destination: Example1(), label: {
    Text("Example 1 (sides: Double)")
    })

    NavigationLink(destination: Example2(), label: {
    Text("Example 2 (sides: Int)")
    })

    NavigationLink(destination: Example3(), label: {
    Text("Example 3 (sides & scale)")
    })

    NavigationLink(destination: Example4(), label: {
    Text("Example 4 (vertex to vertex)")
    })

    NavigationLink(destination: Example5(), label: {
    Text("Example 5 (clock)")
    })
    }

    Section(header: Text("Part 2: Geometry Effect (coming soon)")) {
    NavigationLink(destination: Text("COMING SOON"), label: {
    Text("Example 6 (skew)")
    })

    NavigationLink(destination: Text("COMING SOON"), label: {
    Text("Example 7 (follow path)")
    })
    }

    Section(header: Text("Part 3: Animatable Modifier (coming soon)")) {
    NavigationLink(destination: Text("COMING SOON"), label: {
    Text("Example 8 (wave text)")
    })

    NavigationLink(destination: Text("COMING SOON"), label: {
    Text("Example 9 (counter)")
    })

    NavigationLink(destination: Text("COMING SOON"), label: {
    Text("Example 10 (gradient)")
    })

    NavigationLink(destination: Text("COMING SOON"), label: {
    Text("Example 11 (progress circle)")
    })
    }

    }.navigationBarTitle("SwiftUI Lab")
    }
    }
    }

    struct MyButton: View {
    let label: String
    var font: Font = .title
    var textColor: Color = .white
    let action: () -> ()

    var body: some View {
    Button(action: {
    self.action()
    }, label: {
    Text(label)
    .font(font)
    .padding(10)
    .frame(width: 70)
    .background(RoundedRectangle(cornerRadius: 10).foregroundColor(Color.green).shadow(radius: 2))
    .foregroundColor(textColor)

    })
    }
    }

    // MARK: - Part 1: Path Animations
    // MARK: Example 1: Polygon animatable
    struct Example1: View {
    @State private var sides: Double = 4
    @State private var duration: Double = 1.0

    var body: some View {
    VStack {
    Example1PolygonShape(sides: sides)
    .stroke(Color.blue, lineWidth: 3)
    .padding(20)
    .animation(.easeInOut(duration: duration))
    .layoutPriority(1)

    Text("\(Int(sides)) sides").font(.headline)

    HStack(spacing: 20) {
    MyButton(label: "1") {
    self.duration = self.animationTime(before: self.sides, after: 1)
    self.sides = 1.0
    }

    MyButton(label: "3") {
    self.duration = self.animationTime(before: self.sides, after: 3)
    self.sides = 3.0
    }

    MyButton(label: "7") {
    self.duration = self.animationTime(before: self.sides, after: 7)
    self.sides = 7.0
    }

    MyButton(label: "30") {
    self.duration = self.animationTime(before: self.sides, after: 30)
    self.sides = 30.0
    }

    }.navigationBarTitle("Example 1").padding(.bottom, 50)
    }
    }

    func animationTime(before: Double, after: Double) -> Double {
    // Calculate an animation time that is
    // adequate to the number of sides to add/remove.
    return abs(before - after) * (1 / abs(before - after))
    }
    }

    struct Example1PolygonShape: Shape {
    var sides: Double

    var animatableData: Double {
    get { return sides }
    set { sides = newValue }
    }

    func path(in rect: CGRect) -> Path {

    // hypotenuse
    let h = Double(min(rect.size.width, rect.size.height)) / 2.0

    // center
    let c = CGPoint(x: rect.size.width / 2.0, y: rect.size.height / 2.0)

    var path = Path()

    let extra: Int = Double(sides) != Double(Int(sides)) ? 1 : 0

    for i in 0..<Int(sides) + extra {
    let angle = (Double(i) * (360.0 / Double(sides))) * Double.pi / 180

    // Calculate vertex
    let pt = CGPoint(x: c.x + CGFloat(cos(angle) * h), y: c.y + CGFloat(sin(angle) * h))

    if i == 0 {
    path.move(to: pt) // move to first vertex
    } else {
    path.addLine(to: pt) // draw line to next vertex
    }
    }

    path.closeSubpath()

    return path
    }
    }

    // MARK: - Example 2: Polygon with sides as Integer
    struct Example2: View {
    @State private var sides: Int = 4
    @State private var duration: Double = 1.0

    var body: some View {
    VStack {
    Example2PolygonShape(sides: sides)
    .stroke(Color.red, lineWidth: 3)
    .padding(20)
    .animation(.easeInOut(duration: duration))
    .layoutPriority(1)

    Text("\(Int(sides)) sides").font(.headline)

    HStack(spacing: 20) {
    MyButton(label: "1") {
    self.duration = self.animationTime(before: self.sides, after: 1)
    self.sides = 1
    }

    MyButton(label: "3") {
    self.duration = self.animationTime(before: self.sides, after: 3)
    self.sides = 3
    }

    MyButton(label: "7") {
    self.duration = self.animationTime(before: self.sides, after: 7)
    self.sides = 7
    }

    MyButton(label: "30") {
    self.duration = self.animationTime(before: self.sides, after: 30)
    self.sides = 30
    }

    }.navigationBarTitle("Example 2").padding(.bottom, 50)
    }
    }

    func animationTime(before: Int, after: Int) -> Double {
    // Calculate an animation time that is
    // adequate to the number of sides to add/remove.
    return Double(abs(before - after)) * (1 / Double(abs(before - after)))
    }
    }

    struct Example2PolygonShape: Shape {
    var sides: Int
    private var sidesAsDouble: Double

    var animatableData: Double {
    get { return sidesAsDouble }
    set { sidesAsDouble = newValue }
    }

    init(sides: Int) {
    self.sides = sides
    self.sidesAsDouble = Double(sides)
    }

    func path(in rect: CGRect) -> Path {

    // hypotenuse
    let h = Double(min(rect.size.width, rect.size.height)) / 2.0

    // center
    let c = CGPoint(x: rect.size.width / 2.0, y: rect.size.height / 2.0)

    var path = Path()

    let extra: Int = sidesAsDouble != Double(Int(sidesAsDouble)) ? 1 : 0

    for i in 0..<Int(sidesAsDouble) + extra {
    let angle = (Double(i) * (360.0 / sidesAsDouble)) * Double.pi / 180

    // Calculate vertex
    let pt = CGPoint(x: c.x + CGFloat(cos(angle) * h), y: c.y + CGFloat(sin(angle) * h))

    if i == 0 {
    path.move(to: pt) // move to first vertex
    } else {
    path.addLine(to: pt) // draw line to next vertex
    }
    }

    path.closeSubpath()

    return path
    }
    }

    // MARK: - Example 3: Polygon with multiple animatable paramters
    struct Example3: View {
    @State private var sides: Double = 4
    @State private var duration: Double = 1.0
    @State private var scale: Double = 1.0

    var body: some View {
    VStack {
    Example3PolygonShape(sides: sides, scale: scale)
    .stroke(Color.purple, lineWidth: 5)
    .padding(20)
    .animation(.easeInOut(duration: duration))
    .layoutPriority(1)

    Text("\(Int(sides)) sides, \(String(format: "%.2f", scale as Double)) scale")

    HStack(spacing: 20) {
    MyButton(label: "1") {
    self.duration = self.animationTime(before: self.sides, after: 1)
    self.sides = 1.0
    self.scale = 1.0
    }

    MyButton(label: "3") {
    self.duration = self.animationTime(before: self.sides, after: 3)
    self.sides = 3.0
    self.scale = 0.7
    }

    MyButton(label: "7") {
    self.duration = self.animationTime(before: self.sides, after: 7)
    self.sides = 7.0
    self.scale = 0.4
    }

    MyButton(label: "30") {
    self.duration = self.animationTime(before: self.sides, after: 30)
    self.sides = 30.0
    self.scale = 1.0
    }

    }
    }.navigationBarTitle("Example 3").padding(.bottom, 50)
    }

    func animationTime(before: Double, after: Double) -> Double {
    // Calculate an animation time that is
    // adequate to the number of sides to add/remove.
    return abs(before - after) * (1 / abs(before - after))
    }
    }


    struct Example3PolygonShape: Shape {
    var sides: Double
    var scale: Double

    var animatableData: AnimatablePair<Double, Double> {
    get { AnimatablePair(sides, scale) }
    set {
    sides = newValue.first
    scale = newValue.second
    }
    }

    func path(in rect: CGRect) -> Path {
    // hypotenuse
    let h = Double(min(rect.size.width, rect.size.height)) / 2.0 * scale

    // center
    let c = CGPoint(x: rect.size.width / 2.0, y: rect.size.height / 2.0)

    var path = Path()

    let extra: Int = sides != Double(Int(sides)) ? 1 : 0

    for i in 0..<Int(sides) + extra {
    let angle = (Double(i) * (360.0 / sides)) * (Double.pi / 180)

    // Calculate vertex
    let pt = CGPoint(x: c.x + CGFloat(cos(angle) * h), y: c.y + CGFloat(sin(angle) * h))

    if i == 0 {
    path.move(to: pt) // move to first vertex
    } else {
    path.addLine(to: pt) // draw line to next vertex
    }
    }

    path.closeSubpath()

    return path
    }
    }

    // MARK: - Example 4: Polygon with lines vertex-to-vertex
    struct Example4: View {
    @State private var sides: Double = 4
    @State private var duration: Double = 1.0
    @State private var scale: Double = 1.0


    var body: some View {
    VStack {
    Example4PolygonShape(sides: sides, scale: scale)
    .stroke(Color.pink, lineWidth: (sides < 3) ? 10 : ( sides < 7 ? 5 : 2))
    .padding(20)
    .animation(.easeInOut(duration: duration))
    .layoutPriority(1)


    Text("\(Int(sides)) sides, \(String(format: "%.2f", scale as Double)) scale")

    Slider(value: $sides, in: 0...30)

    HStack(spacing: 20) {
    MyButton(label: "1") {
    self.duration = self.animationTime(before: self.sides, after: 1)
    self.sides = 1.0
    self.scale = 1.0
    }

    MyButton(label: "3") {
    self.duration = self.animationTime(before: self.sides, after: 3)
    self.sides = 3.0
    self.scale = 1.0
    }

    MyButton(label: "7") {
    self.duration = self.animationTime(before: self.sides, after: 7)
    self.sides = 7.0
    self.scale = 1.0
    }

    MyButton(label: "30") {
    self.duration = self.animationTime(before: self.sides, after: 30)
    self.sides = 30.0
    self.scale = 1.0
    }

    }
    }.navigationBarTitle("Example 4").padding(.bottom, 50)
    }

    func animationTime(before: Double, after: Double) -> Double {
    // Calculate an animation time that is
    // adequate to the number of sides to add/remove.
    return abs(before - after) * (1 / abs(before - after)) + 3
    }
    }


    struct Example4PolygonShape: Shape {
    var sides: Double
    var scale: Double

    var animatableData: AnimatablePair<Double, Double> {
    get { AnimatablePair(sides, scale) }
    set {
    sides = newValue.first
    scale = newValue.second
    }
    }

    func path(in rect: CGRect) -> Path {
    // hypotenuse
    let h = Double(min(rect.size.width, rect.size.height)) / 2.0 * scale

    // center
    let c = CGPoint(x: rect.size.width / 2.0, y: rect.size.height / 2.0)

    var path = Path()

    let extra: Int = sides != Double(Int(sides)) ? 1 : 0

    var vertex: [CGPoint] = []

    for i in 0..<Int(sides) + extra {

    let angle = (Double(i) * (360.0 / sides)) * (Double.pi / 180)

    // Calculate vertex
    let pt = CGPoint(x: c.x + CGFloat(cos(angle) * h), y: c.y + CGFloat(sin(angle) * h))

    vertex.append(pt)

    if i == 0 {
    path.move(to: pt) // move to first vertex
    } else {
    path.addLine(to: pt) // draw line to next vertex
    }
    }

    path.closeSubpath()

    // Draw vertex-to-vertex lines
    drawVertexLines(path: &path, vertex: vertex, n: 0)

    return path
    }

    func drawVertexLines(path: inout Path, vertex: [CGPoint], n: Int) {

    if (vertex.count - n) < 3 { return }

    for i in (n+2)..<min(n + (vertex.count-1), vertex.count) {
    path.move(to: vertex[n])
    path.addLine(to: vertex[i])
    }

    drawVertexLines(path: &path, vertex: vertex, n: n+1)
    }
    }

    // MARK: - Example 5: Clock Shape
    struct Example5: View {
    @State private var time: ClockTime = ClockTime(9, 50, 5)
    @State private var duration: Double = 1.0

    var body: some View {
    VStack {
    ClockShape(clockTime: time)
    .stroke(Color.blue, lineWidth: 3)
    .padding(20)
    .animation(.easeInOut(duration: duration))
    .layoutPriority(1)


    Text("\(time.asString())")

    HStack(spacing: 20) {
    MyButton(label: "9:51:45", font: .footnote, textColor: .black) {
    self.duration = 2.0
    self.time = ClockTime(9, 51, 45)
    }

    MyButton(label: "9:51:15", font: .footnote, textColor: .black) {
    self.duration = 2.0
    self.time = ClockTime(9, 51, 15)
    }

    MyButton(label: "9:52:15", font: .footnote, textColor: .black) {
    self.duration = 2.0
    self.time = ClockTime(9, 52, 15)
    }

    MyButton(label: "10:01:45", font: .caption, textColor: .black) {
    self.duration = 10.0
    self.time = ClockTime(10, 01, 45)
    }

    }
    }.navigationBarTitle("Example 5").padding(.bottom, 50)
    }

    }


    struct ClockShape: Shape {
    var clockTime: ClockTime

    var animatableData: ClockTime {
    get { clockTime }
    set { clockTime = newValue }
    }

    func path(in rect: CGRect) -> Path {
    var path = Path()

    let radius = min(rect.size.width / 2.0, rect.size.height / 2.0)
    let center = CGPoint(x: rect.size.width / 2.0, y: rect.size.height / 2.0)

    let hHypotenuse = Double(radius) * 0.5 // hour needle length
    let mHypotenuse = Double(radius) * 0.7 // minute needle length
    let sHypotenuse = Double(radius) * 0.9 // second needle length

    let hAngle: Angle = .degrees(Double(clockTime.hours) / 12 * 360 - 90)
    let mAngle: Angle = .degrees(Double(clockTime.minutes) / 60 * 360 - 90)
    let sAngle: Angle = .degrees(Double(clockTime.seconds) / 60 * 360 - 90)

    let hourNeedle = CGPoint(x: center.x + CGFloat(cos(hAngle.radians) * hHypotenuse), y: center.y + CGFloat(sin(hAngle.radians) * hHypotenuse))
    let minuteNeedle = CGPoint(x: center.x + CGFloat(cos(mAngle.radians) * mHypotenuse), y: center.y + CGFloat(sin(mAngle.radians) * mHypotenuse))
    let secondNeedle = CGPoint(x: center.x + CGFloat(cos(sAngle.radians) * sHypotenuse), y: center.y + CGFloat(sin(sAngle.radians) * sHypotenuse))

    path.addArc(center: center, radius: radius, startAngle: .degrees(0), endAngle: .degrees(360), clockwise: true)

    path.move(to: center)
    path.addLine(to: hourNeedle)
    path = path.strokedPath(StrokeStyle(lineWidth: 3.0))

    path.move(to: center)
    path.addLine(to: minuteNeedle)
    path = path.strokedPath(StrokeStyle(lineWidth: 3.0))

    path.move(to: center)
    path.addLine(to: secondNeedle)
    path = path.strokedPath(StrokeStyle(lineWidth: 1.0))

    return path
    }
    }

    struct ClockTime {
    var hours: Int // Hour needle should jump by integer numbers
    var minutes: Int // Minute needle should jump by integer numbers
    var seconds: Double // Second needle should move smoothly

    // Initializer with hour, minute and seconds
    init(_ h: Int, _ m: Int, _ s: Double) {
    self.hours = h
    self.minutes = m
    self.seconds = s
    }

    // Initializer with total of seconds
    init(_ seconds: Double) {
    let h = Int(seconds) / 3600
    let m = (Int(seconds) - (h * 3600)) / 60
    let s = seconds - Double((h * 3600) + (m * 60))

    self.hours = h
    self.minutes = m
    self.seconds = s
    }

    // compute number of seconds
    var asSeconds: Double {
    return Double(self.hours * 3600 + self.minutes * 60) + self.seconds
    }

    // show as string
    func asString() -> String {
    return String(format: "%2i", self.hours) + ":" + String(format: "%02i", self.minutes) + ":" + String(format: "%02.0f", self.seconds)
    }
    }

    extension ClockTime: VectorArithmetic {
    static func -= (lhs: inout ClockTime, rhs: ClockTime) {
    lhs = lhs - rhs
    }

    static func - (lhs: ClockTime, rhs: ClockTime) -> ClockTime {
    return ClockTime(lhs.asSeconds - rhs.asSeconds)
    }

    static func += (lhs: inout ClockTime, rhs: ClockTime) {
    lhs = lhs + rhs
    }

    static func + (lhs: ClockTime, rhs: ClockTime) -> ClockTime {
    return ClockTime(lhs.asSeconds + rhs.asSeconds)
    }

    mutating func scale(by rhs: Double) {
    var s = Double(self.asSeconds)
    s.scale(by: rhs)

    let ct = ClockTime(s)
    self.hours = ct.hours
    self.minutes = ct.minutes
    self.seconds = ct.seconds
    }

    var magnitudeSquared: Double {
    1
    }

    static var zero: ClockTime {
    return ClockTime(0, 0, 0)
    }

    }