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Mondrian-Inspired Generative Art in Python using sparse matrix
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| class Block: | |
| def __init__(self, c, main): | |
| self.c = c | |
| self.main = main | |
| self.colRange = self.randomLengthGen(main.cols + 1) | |
| self.rowRange = self.randomLengthGen(main.rows + 1) | |
| self.block = dict( | |
| ((i, j), Cell(i * main.wx, j * main.hx, main.wx, main.hx, j)) for i in range(self.colRange[0], self.colRange[1]) for j in range(self.rowRange[0], self.rowRange[1]) | |
| ) | |
| def display(self): | |
| # strokeWeight(3); | |
| for i in range(self.colRange[0], self.colRange[1]): | |
| for j in range(self.rowRange[0], self.rowRange[1]): | |
| color = 'black' if i == self.colRange[0] or i == self.colRange[1] - 1 else self.c | |
| self.block[i, j].displayCell(color, self.main) # type: ignore | |
| def randomLengthGen(self, length): | |
| while True: | |
| if length < 6: return (1, 5) | |
| a = random.randint(0, length) | |
| b = random.randint(0, length) | |
| if abs(a - b) >= 4: break | |
| return (min(a, b), max(a, b)) | |
| class Cell: | |
| def __init__(self, x, y, w, h, row): | |
| self.x = x | |
| self.y = y | |
| self.w = w | |
| self.h = h | |
| self.row = row | |
| def displayCell(self, color, main): | |
| # Main: .drawLine(self, color, x1, y1, x2, y2, **kwargs): | |
| if self.row % 2 == 0: | |
| main.drawLine(color, self.x, self.y, self.x + self.w, self.y + self.h) | |
| else: | |
| main.drawLine(color, self.x + self.w, self.y, self.x, self.y + self.h) |
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