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@sarimarton
sarimarton / crossover-howtocompile.md
Last active January 6, 2026 14:19 — forked from Alex4386/crossover-howtocompile.md
CodeWeavers CrossOver - How to compile from source! for macOS

UPDATE 2023-01-22 21:34:33

This guide was last tested on an Intel MacBook 2017. Since then it's unmaintained and won't be updated (I quit the game and bought a life-time crossover licence).


This has been forked from https://gist.github.com/Alex4386/4cce275760367e9f5e90e2553d655309

For the latest discussion, see the comments there.

@Lerg
Lerg / n28s.lua
Last active December 2, 2022 16:43
Script wrapper for Defold
local hashed = require('libs.hashed')
local _M = {}
local scripts = {}
-- NoMoreGlobalFunctionsInScripts
function _M.new()
local script = {
@jamiely
jamiely / offline_map.md
Created September 1, 2012 19:17
Generating offline maps for iOS applications

Intro

Recently, I had to implement an offline mapping solution for an iOS application. Here's a walkthrough of how to do it.

Summary

I generated a tile database using TileMill. I used the Route-Me iOS library which provides a map view that supports offline tile sources.

TileMill