Created
August 23, 2015 02:20
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MiniBlocks API for use in the future
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| package me._ug.main; | |
| import org.bukkit.Bukkit; | |
| import org.bukkit.Location; | |
| import org.bukkit.craftbukkit.libs.jline.internal.Log; | |
| import org.bukkit.entity.ArmorStand; | |
| import org.bukkit.entity.EntityType; | |
| import org.bukkit.inventory.ItemStack; | |
| import org.bukkit.util.EulerAngle; | |
| public class MiniBlock { | |
| /* | |
| * | |
| * CREATED BY: _Ug | |
| * | |
| * Anyone can use this code without any form of thanks. It is 100% free for the public. Enjoy! | |
| * | |
| */ | |
| //TODO replace main.pl with your plug-in. You do not need to have a time. To remove set removeTime to 0. | |
| public static void removeStand(final ArmorStand as, int removeTime){ | |
| if(removeTime!=0){ | |
| Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(main.pl, new Runnable(){ | |
| @Override | |
| public void run() { | |
| as.remove(); | |
| } | |
| }, removeTime); | |
| } | |
| } | |
| public static void spawnGroundItem(Location location, ItemStack item, boolean isBlock, int size, int removeTime){ | |
| if(!isBlock){ | |
| if(size == 2){ | |
| Location l = new Location(location.getWorld(), location.getX()+.7,location.getBlockY() - .8,location.getZ()-.1); | |
| ArmorStand stand = (ArmorStand) l.getWorld().spawnEntity(l, EntityType.ARMOR_STAND); | |
| stand.setVisible(false); | |
| stand.setArms(true); | |
| stand.setRightArmPose(new EulerAngle(0,1,0)); | |
| stand.setItemInHand(item); | |
| stand.setGravity(false); | |
| stand.setCanPickupItems(false); | |
| stand.setSmall(false); | |
| removeStand(stand, removeTime); | |
| }else if(size == 1){ | |
| Location l = new Location(location.getWorld(), location.getX()+.2,location.getBlockY() - .5,location.getZ()-.1); | |
| ArmorStand stand = (ArmorStand) l.getWorld().spawnEntity(l, EntityType.ARMOR_STAND); | |
| stand.setVisible(false); | |
| stand.setArms(true); | |
| stand.setRightArmPose(new EulerAngle(-.35, 0, 0)); | |
| stand.setItemInHand(item); | |
| stand.setGravity(false); | |
| stand.setCanPickupItems(false); | |
| stand.setSmall(true); | |
| removeStand(stand, removeTime); | |
| } | |
| }else{ | |
| if(size == 2){ | |
| Location l = new Location(location.getWorld(), location.getX()+.6,location.getBlockY() - .65,location.getZ()); | |
| l.setYaw(45); | |
| ArmorStand stand = (ArmorStand) l.getWorld().spawnEntity(l, EntityType.ARMOR_STAND); | |
| stand.setVisible(false); | |
| stand.setArms(true); | |
| stand.setRightArmPose(new EulerAngle(-.25,0,0)); | |
| stand.setItemInHand(item); | |
| stand.setGravity(false); | |
| stand.setCanPickupItems(false); | |
| stand.setSmall(false); | |
| removeStand(stand, removeTime); | |
| }else if(size == 1){ | |
| Location l = new Location(location.getWorld(), location.getX()+.2,location.getBlockY() - .445,location.getZ()); | |
| l.setYaw(45); | |
| ArmorStand stand = (ArmorStand) l.getWorld().spawnEntity(l, EntityType.ARMOR_STAND); | |
| stand.setVisible(false); | |
| stand.setArms(true); | |
| stand.setRightArmPose(new EulerAngle(-.6,0,0)); | |
| stand.setItemInHand(item); | |
| stand.setGravity(false); | |
| stand.setCanPickupItems(false); | |
| stand.setSmall(true); | |
| removeStand(stand, removeTime); | |
| }else if(size == 3){ | |
| Location l = new Location(location.getWorld(), location.getX(),location.getBlockY() - .7,location.getZ()); | |
| ArmorStand stand = (ArmorStand) l.getWorld().spawnEntity(l, EntityType.ARMOR_STAND); | |
| stand.setVisible(false); | |
| stand.setGravity(false); | |
| stand.setCanPickupItems(false); | |
| stand.setSmall(true); | |
| stand.setHelmet(item); | |
| } | |
| } | |
| } | |
| } |
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