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| using UnityEngine; | |
| /// <summary> | |
| /// Responsive Camera Scaler | |
| /// </summary> | |
| public class CameraAspectRatioScaler : MonoBehaviour { | |
| /// <summary> | |
| /// Reference Resolution like 1920x1080 | |
| /// </summary> |
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| using UnityEngine; | |
| using System; | |
| public class MathParabola | |
| { | |
| public static Vector3 Parabola(Vector3 start, Vector3 end, float height, float t) | |
| { | |
| Func<float, float> f = x => -4 * height * x * x + 4 * height * x; |
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| using UnityEngine; | |
| /* | |
| * Moving Platform | |
| * | |
| * 1. Attach WayPointPath to an empty game object | |
| * 2. Create empty game object children (these will be handled as waypoints) | |
| * 3. Attach Platform component to a game object and assign the WayPointPath | |
| * | |
| * | |
| **/ |
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| using System.Collections; | |
| using System.IO; | |
| using UnityEngine; | |
| public class Paintable : MonoBehaviour { | |
| public GameObject Brush; | |
| public float BrushSize = 0.1f; | |
| public RenderTexture RTexture; |
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| using UnityEngine; | |
| public class HappyCube : MonoBehaviour { | |
| MeshFilter mFilter; | |
| Mesh Mesh; | |
| public float UpDownFactor = 0.1f; | |
| public float UpDownSpeed = 6f; | |
| public float LeftFactor = 0.3f; |
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| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.Profiling; | |
| public class KdTree<T> : IEnumerable<T>, IEnumerable where T : Component | |
| { | |
| protected KdNode _root; | |
| protected KdNode _last; |