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| #include <cstdint> | |
| #include <iostream> | |
| struct vec3 | |
| { | |
| float r, g, b; | |
| }; | |
| struct vec4 | |
| { |
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| #pragma once | |
| #include <vector> | |
| #include <memory> | |
| #include <iostream> | |
| #include <unordered_map> | |
| class Entity; | |
| class Component |