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@andrijan
Last active December 26, 2015 22:29
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andrijan@andrijan-stori:~/.q2pro$ ./q2proded +game action
------- FS_Init -------
Current search path:
./baseq2/pak2.pak (2 files)
./baseq2/pak0.pak (1106 files)
./baseq2
1108 files in PAK files
-----------------------
Execing default.cfg
Execing config.cfg
----- FS_Restart -----
Current search path:
./action/pak52.pak (2841 files)
./action/pak11.pak (3 files)
./action/pak10.pak (52 files)
./action/pak9.pak (33 files)
./action/pak8.pak (14 files)
./action/pak7.pak (11 files)
./action/pak5.pak (78 files)
./action/pak1.pak (203 files)
./action/pak0.pak (203 files)
./action
./baseq2/pak2.pak (2 files)
./baseq2/pak0.pak (1106 files)
./baseq2
4546 files in PAK files
----------------------
Execing config.cfg
Execing autoexec.cfg
====== Q2PRO initialized ======
q2proded r1485~02b78b2, Oct 24 2013
http://skuller.net/q2pro/
]map urban
Loaded game library from ./action/gamei386.so
==== InitGame ====
Game started at Tue Oct 29 21:47:11 2013
------- Server Initialization -------
SpawnServer: urban
func_door_rotating at (-444 4 244) with no distance set
0 entities inhibited
0 teams with 0 entities
Reading ML locations from action/ml/urban.aqg
droptofloor: weapon_Sniper startsolid at (-672 960 32)
Received signal 11, aborting
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