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January 16, 2020 11:41
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,34 @@ shader_type canvas_item; uniform float value: hint_range(0, 100); // % uniform float thickness: hint_range(0, 100) = 30.; // % thickness uniform sampler2D fg: hint_albedo; uniform sampler2D bg: hint_black_albedo; uniform float offset: hint_range(0, 100); // % uniform float smoothing: hint_range(0, 100) = 5.; void fragment() { vec2 point = UV - vec2(0.5); float PI = 3.14159265358979323846; float ang = (1. - atan(point.x, point.y) / PI) * 50. - offset; if (ang < 0.) ang += 100.; float s = smoothing / 1000.; float k = PI / 2. / s; float r1 = .5 - thickness / 200.; float r2 = .5; float r = length(point); float uy = (r2 - r) / (r2 - r1); if (r > r2 || r < r1) COLOR.a = 0.; else { if (ang <= value) COLOR = texture(fg, vec2(ang / 100., uy)); else COLOR = texture(bg, vec2(ang / 100., uy)); if ((r2 - r) < s) COLOR.a = sin((r2 - r) * k); if ((r - r1) < s) COLOR.a = sin((r - r1) * k); } }