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@MilkyEngineer
MilkyEngineer / Minimal-5.2.uproject
Last active January 12, 2026 13:49
Minimal project descriptor that "Disables Engine Plugins by Default" for Unreal Engine
{
"FileVersion": 3,
"EngineAssociation": "5.2",
"Description": "Minimum viable plugin dependencies for a usable Unreal Engine project",
"DisableEnginePluginsByDefault": true,
"Plugins": [
{
"Name": "PluginBrowser",
"Enabled": true
},
@Nogbit
Nogbit / process.py
Last active October 2, 2024 00:03
Unreal Paragon Asset Consolidation
import unreal
#####
# For Texture2D, Material and TextureCube
# BEFORE - 72.8 GB
# AFTER - 49.0 GB, deleted 6869 duplicate files
# 22GB savings of data in /Game/Content
#
# Regarding MaterialFunctions, there are over 3200 of them, unfortunately the editor crashes when
# processing these, and the crash results in your character no longer having a material
@nicolas42
nicolas42 / README.txt
Created August 6, 2016 01:38
Concatenate Media Files with FFMPEG
=== Ffmpeg Concat demuxer
To concatenate media files with ffmpeg (specifically the Concat demuxer)
1. Create a file mylist.txt with all the files you want to have concatenated in the following form (lines starting with a # are ignored):
# this is a comment
file '/path/to/file1'
file '/path/to/file2'
file '/path/to/file3'
@edwardrowe
edwardrowe / Comment.cs
Last active July 17, 2023 00:11
Unity - Draw Icon on GameObject in Hierarchy
/*The MIT License (MIT)
Copyright (c) 2016 Edward Rowe (@edwardlrowe)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
@rudelm
rudelm / autofs.md
Last active February 17, 2026 11:11
Use autofs on Mac OS X to mount network shares automatically during access

Autofs on Mac OS X

With autofs you can easily mount network volumes upon first access to the folder where you want to mount the volume. Autofs is available for many OS and is preinstalled on Mac OS X so I show you how I mounted my iTunes library folder using this method.

Prepare autofs to use a separate configuration file

autofs needs to be configured so that it knows where to gets its configuration. Edit the file /etc/auto_master and add the last line:

#
# Automounter master map
#

+auto_master # Use directory service