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@NovemberDev
NovemberDev / godot_async_scene_loader.gd
Last active March 12, 2025 16:00
Asynchronously loads scenes in godot
# Loads a scene in the background using a seperate thread and a queue.
# Foreach new scene there will be an instance of ResourceInteractiveLoader
# that will raise an on_scene_loaded event once the scene has been loaded.
# Hooking the on_progress event will give you the current progress of any
# scene that is being processed in realtime. The loader also uses caching
# to avoid duplicate loading of scenes and it will prevent loading the
# same scene multiple times concurrently.
#
# Sample usage:
#
@alexbrenvero
alexbrenvero / zshrc
Last active March 13, 2024 10:16 — forked from LukeSmithxyz/zshrc
Luke's config for ZSH (modified to use ranger instead of lf)
# Luke's config for the Zoomer Shell (modified to use ranger instead of lf)
# Enable colors and change prompt:
autoload -U colors && colors
PS1="%B%{$fg[red]%}[%{$fg[yellow]%}%n%{$fg[green]%}@%{$fg[blue]%}%M %{$fg[magenta]%}%~%{$fg[red]%}]%{$reset_color%}$%b "
# History in cache directory:
HISTSIZE=10000
SAVEHIST=10000
HISTFILE=~/.cache/zsh/history