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April 27, 2019 19:06
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Ainsley Rutterford created this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,25 @@ vec3 aliasing_buffer[SCREEN_HEIGHT][SCREEN_WIDTH]; screen *screen = InitializeSDL(SCREEN_WIDTH/3, SCREEN_HEIGHT/3, FULLSCREEN_MODE); memset(screen->buffer , 0, screen->height * screen->width * sizeof(uint32_t)); memset(depth_buffer , 0, SCREEN_HEIGHT * SCREEN_WIDTH * sizeof(float )); memset(aliasing_buffer, 0, SCREEN_HEIGHT * SCREEN_WIDTH * sizeof(vec3 )); void draw_screen(screen* screen) { for (int y = 0; y < SCREEN_HEIGHT; y+=3) { for (int x = 0; x < SCREEN_WIDTH; x+=3) { vec3 average = (aliasing_buffer[y][x ] + aliasing_buffer[y+1][x ] + aliasing_buffer[y+2][x ] + aliasing_buffer[y][x+1] + aliasing_buffer[y+1][x+1] + aliasing_buffer[y+2][x+1] + aliasing_buffer[y][x+2] + aliasing_buffer[y+1][x+2] + aliasing_buffer[y+2][x+2]) / 9.f; PutPixelSDL(screen, int(x/3), int(y/3), average); } } } if (x >= 0 && x < SCREEN_WIDTH && y >= 0 && y < SCREEN_HEIGHT) { if (p.z_inv > depth_buffer[y][x]) { depth_buffer[y][x] = p.z_inv; aliasing_buffer[y][x] = R; } }