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@ahmoin
Created July 27, 2024 16:08
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local Knives = {
{
Name = "Classic Knife | (Vanilla)",
Probability = 0.1,
Price = 5,
Rarity = "Common",
_Odds = "1 in 2",
},
{
Name = "Gut Knife| (Vanilla)",
Probability = 0.0212325,
Price = 5,
Rarity = "Common",
_Odds = "1 in 2",
},
{
Name = "Gut knife | (Rust Coat)",
Probability = 0.0212325,
Price = 10,
Rarity = "Common",
_Odds = "1 in 4",
},
{
Name = "Shadow Daggers | (Vanilla)",
Probability = 0.0212325,
Price = 10,
Rarity = "Common",
_Odds = "1 in 4",
},
{
Name = "Bowie Knife | (Vanilla)",
Probability = 0.0212325,
Price = 25,
Rarity = "Common",
_Odds = "1 in 10",
},
{
Name = "Shadow Daggers | (Rust coat)",
Probability = 0.0212325,
Price = 25,
Rarity = "Common",
_Odds = "1 in 10",
},
{
Name = "Falchion Knife | (Vanilla)",
Probability = 0.01,
Price = 40,
Rarity = "Uncommon",
_Odds = "1 in 14",
},
{
Name = "Shadow daggers | (Tiger tooth)",
Probability = 0.01,
Price = 80,
Rarity = "Uncommon",
_Odds = "1 in 20",
},
{
Name = "Bowie Knife | (Rust Coat)",
Probability = 0.01,
Price = 90,
Rarity = "Uncommon",
_Odds = "1 in 24",
},
{
Name = "Huntsman Knife | (Vanilla)",
Probability = 0.01,
Price = 120,
Rarity = "Uncommon",
_Odds = "1 in 35",
},
{
Name = "Shadow daggers | (Urban Masked)",
Probability = 0.01,
Price = 120,
Rarity = "Uncommon",
_Odds = "1 in 36",
},
{
Name = "Falchion Knife | (Rust Coat)",
Probability = 0.01,
Price = 150,
Rarity = "Uncommon",
_Odds = "1 in 40",
},
{
Name = "Shadow daggers | (Marble Fade)",
Probability = 0.01,
Price = 165,
Rarity = "Uncommon",
_Odds = "1 in 43",
},
{
Name = "Gut knife | (Boreal Forrest)",
Probability = 0.01,
Price = 170,
Rarity = "Uncommon",
_Odds = "1 in 45",
},
{
Name = "Gut Knife | (Doppler)",
Probability = 0.01,
Price = 185,
Rarity = "Uncommon",
_Odds = "1 in 48",
},
{
Name = "Gut Knife | (Doppler)",
Probability = 0.01,
Price = 190,
Rarity = "Uncommon",
_Odds = "1 in 49",
},
{
Name = "Gut Knife | (Marble Fade)",
Probability = 0.01,
Price = 200,
Rarity = "Uncommon"
,
_Odds = "1 in 52",
},
{
Name = "Gut Knife | (Night)",
Probability = 0.01,
Price = 230,
Rarity = "Uncommon",
_Odds = "1 in 54",
},
{
Name = "Gut Knife | (Scorched)",
Probability = 0.01,
Price = 420,
Rarity = "Uncommon",
_Odds = "1 in 54",
},
{
Name = "Gut Knife | (Forest DDPAT)",
Probability = 0.01,
Price = 420,
Rarity = "Uncommon",
_Odds = "1 in 58",
},
{
Name = "Huntsman Knife | (Rust Coat)",
Probability = 0.01,
Price = 600,
Rarity = "Uncommon",
_Odds = "1 in 60",
},
{
Name = "Bowie Knife | (Safari Mesh)",
Probability = 0.01,
Price = 700,
Rarity = "Uncommon",
_Odds = "1 in 74",
},
{
Name = "Shadow Daggers | (Safari Mesh)",
Probability = 0.01,
Price = 800,
Rarity = "Uncommon",
_Odds = "1 in 76",
},
{
Name = "Shadow Daggers | (Forest DDPAT)",
Probability = 0.01,
Price = 960,
Rarity = "Uncommon",
_Odds = "1 in 82",
},
{
Name = "Bowie Knife | (Boreal Forrest)",
Probability = 0.01,
Price = 1_000,
Rarity = "Uncommon",
_Odds = "1 in 86",
},
{
Name = "Huntsman Knife | (Boreal Forrest)",
Probability = 0.01,
Price = 1_000,
Rarity = "Uncommon",
_Odds = "1 in 86",
},
{
Name = "Classic Knife | (Safari Mesh)",
Probability = 0.01,
Price = 1_050,
Rarity = "Uncommon",
_Odds = "1 in 88",
},
{
Name = "Shadow Daggers | (Bright water)",
Probability = 0.01,
Price = 1_150,
Rarity = "Uncommon",
_Odds = "1 in 90",
},
{
Name = "Stiletto Knife | (Vanilla)",
Probability = 0.01,
Price = 1_250,
Rarity = "Uncommon",
_Odds = "1 in 94",
},
{
Name = "Shadow Daggers | (Slaughter)",
Probability = 0.01,
Price = 1_250,
Rarity = "Uncommon",
_Odds = "1 in 94",
},
{
Name = "Falchion Knife | (Night)",
Probability = 0.01,
Price = 1_280,
Rarity = "Uncommon",
_Odds = "1 in 100",
},
{
Name = "Huntsman Knife | (Safari Mesh)",
Probability = 0.00980392,
Price = 1_380,
Rarity = "Uncommon"
},
{
Name = "Shadow Daggers| (Fade)",
Probability = 0.00980392,
Price = 1_380,
Rarity = "Uncommon"
},
{
Name = "Bowie Knife | (Forest DDPAT)",
Probability = 0.00980392,
Price = 1_380,
Rarity = "Uncommon"
},
{
Name = "Gut Knife | (Fade)",
Probability = 0.00961538,
Price = 1_480,
Rarity = "Uncommon"
},
{
Name = "Gut Knife | (Gamma Doppler)",
Probability = 0.00961538,
Price = 1_480,
Rarity = "Uncommon"
},
{
Name = "Falchion Knife | (Urban Masked)",
Probability = 0.00961538,
Price = 1_480,
Rarity = "Uncommon"
},
{
Name = "Bowie Knife | (Ultra Violet)",
Probability = 0.00943396,
Price = 1_580,
Rarity = "Uncommon"
},
{
Name = "Falchion Knife | (Marble Fade)",
Probability = 0.00943396,
Price = 1_580,
Rarity = "Uncommon"
},
{
Name = "Bowie Knife | (Urban Masked)",
Probability = 0.00925926,
Price = 1_680,
Rarity = "Uncommon"
},
{
Name = "Shadow Daggers| (Boreal Forest)",
Probability = 0.00925926,
Price = 1_680,
Rarity = "Uncommon"
},
{
Name = "Bowie Knife| (Scorched)",
Probability = 0.00925926,
Price = 1_680,
Rarity = "Uncommon"
},
{
Name = "Gut Knife| (Bright water)",
Probability = 0.00847458,
Price = 1_980,
Rarity = "Uncommon"
},
{
Name = "Stiletto Knife| (Rust Coat)",
Probability = 0.00806452,
Price = 2_100,
Rarity = "Uncommon"
},
{
Name = "Shadow Daggers | (Damascus steel)",
Probability = 0.0078125,
Price = 2_240,
Rarity = "Uncommon"
},
{
Name = "Shadow Daggers | (Scorched)",
Probability = 0.00735294,
Price = 2_630,
Rarity = "Uncommon"
},
{
Name = "Talon Knife | (Vanilla)",
Probability = 0.00719424,
Price = 2_690,
Rarity = "Uncommon"
},
{
Name = "Bowie Knife | (Marble Fade)",
Probability = 0.00689655,
Price = 2_790,
Rarity = "Uncommon"
},
{
Name = "Huntsman Knife | (Urban Masked)",
Probability = 0.00628931,
Price = 3_190,
Rarity = "Uncommon"
},
{
Name = "Huntsman Knife | (Bright water)",
Probability = 0.00591716,
Price = 3_390,
Rarity = "Uncommon"
},
{
Name = "Falchion Knife | (Safari Mesh)",
Probability = 0.00561798,
Price = 3_490,
Rarity = "Uncommon"
},
{
Name = "Shadow Daggers | (Black Laminate)",
Probability = 0.00543478,
Price = 3_640,
Rarity = "Uncommon"
},
{
Name = "Kukri Knife | (Vanilla)",
Probability = 0.00487805,
Price = 4_000,
Rarity = "Uncommon"
},
{
Name = "Gut Knife | (Standard)",
Probability = 0.00487805,
Price = 4_000,
Rarity = "Uncommon"
},
{
Name = "Falchion Knife | (Boreal Forest)",
Probability = 0.00471698,
Price = 4_300,
Rarity = "Uncommon"
},
{
Name = "Shadow Daggers | (Gamma Doppler)",
Probability = 0.00456621,
Price = 4_590,
Rarity = "Uncommon"
},
{
Name = "Bayonet | (rust coat)",
Probability = 0.00436681,
Price = 4_740,
Rarity = "Uncommon"
},
{
Name = "Classic Knife | (Boreal Forrest)",
Probability = 0.00436681,
Price = 4_740,
Rarity = "Uncommon"
},
{
Name = "Bowie Knife | (Night)",
Probability = 0.00425532,
Price = 4_940,
Rarity = "Uncommon"
},
{
Name = "Falchion Knife | (Forest DDPAT)",
Probability = 0.0041841,
Price = 5_040,
Rarity = "Uncommon"
},
{
Name = "Shadow Daggers | (Crimson Web)",
Probability = 0.004,
Price = 5_340,
Rarity = "Uncommon"
},
{
Name = "Bowie Knife | (Bright water)",
Probability = 0.00393701,
Price = 5_470,
Rarity = "Uncommon"
},
{
Name = "Stiletto Knife | (Urban Masked)",
Probability = 0.00393701,
Price = 5_640,
Rarity = "Uncommon"
},
{
Name = "Bayonet | (Vanilla)",
Probability = 0.00380228,
Price = 5_850,
Rarity = "Uncommon"
},
{
Name = "Kukri Knife| (Safari Mesh)",
Probability = 0.00373134,
Price = 6_000,
Rarity = "Uncommon"
},
{
Name = "Huntsman Knife| (Forest DDPAT)",
Probability = 0.00359712,
Price = 6_300,
Rarity = "Uncommon"
},
{
Name = "Classic Knife| (Urban Masked)",
Probability = 0.0034965,
Price = 6_520,
Rarity = "Uncommon"
},
{
Name = "Falchion Knife | (Fade)",
Probability = 0.00331126,
Price = 7_040,
Rarity = "Uncommon"
},
{
Name = "Shadow daggers | (doppler)",
Probability = 0.00326797,
Price = 7_230,
Rarity = "Uncommon"
},
{
Name = "Stiletto knife | (Boreal Forest)",
Probability = 0.00315457,
Price = 7_810,
Rarity = "Uncommon"
},
{
Name = "Gut knife | (Blue steel)",
Probability = 0.00307692,
Price = 7_950,
Rarity = "Uncommon"
},
{
Name = "Classic knife | (Scorched)",
Probability = 0.00301205,
Price = 8_250,
Rarity = "Uncommon"
},
{
Name = "Gut knife | (Damascus Steel)",
Probability = 0.00292398,
Price = 8_550,
Rarity = "Uncommon"
},
{
Name = "Shadow Daggers | (Autotronic)",
Probability = 0.00285714,
Price = 8_752,
Rarity = "Uncommon"
},
{
Name = "Gut Knife| (Slaughter)",
Probability = 0.00276243,
Price = 8_900,
Rarity = "Uncommon"
},
{
Name = "Stiletto Knife| (Forest DDPAT)",
Probability = 0.00269542,
Price = 9_100,
Rarity = "Uncommon"
},
{
Name = "Gut Knife | (Crimson Webb)",
Probability = 0.00260417,
Price = 9_260,
Rarity = "Uncommon"
},
{
Name = "Gut Knife | (Freehand)",
Probability = 0.00255754,
Price = 9_310,
Rarity = "Uncommon"
},
{
Name = "Bowie Knife | (Tiger Tooth)",
Probability = 0.00251256,
Price = 9_600,
Rarity = "Uncommon"
},
{
Name = "Shadow Daggers | (Stained)",
Probability = 0.00248139,
Price = 9_790,
Rarity = "Uncommon"
},
{
Name = "Shadow Daggers | (Blue steel)",
Probability = 0.00246305,
Price = 9_890,
Rarity = "Uncommon"
},
{
Name = "Shadow Daggers | (Ultra Violet)",
Probability = 0.00242718,
Price = 10_000,
Rarity = "Uncommon"
},
{
Name = "Falchion Knife | (Gamma Doppler)",
Probability = 0.00242718,
Price = 10_000,
Rarity = "Uncommon"
},
{
Name = "Talon Knife | (Fade)",
Probability = 0.0023753,
Price = 10_000,
Rarity = "Uncommon"
},
{
Name = "Gut Knife | (Tiger Tooth)",
Probability = 0.0023753,
Price = 10_000,
Rarity = "Uncommon"
},
{
Name = "Gut Knife | (Black Laminate)",
Probability = 0.00234742,
Price = 10_000,
Rarity = "Uncommon"
},
{
Name = "Falchion Knife | (Bright Water)",
Probability = 0.00232558,
Price = 10_000,
Rarity = "Uncommon"
},
{
Name = "M9 Bayonet | (Rust Coat)",
Probability = 0.00228833,
Price = 10_000,
Rarity = "Uncommon"
},
{
Name = "Falchion Knife | (Ultra Violet)",
Probability = 0.00225225,
Price = 10_000,
Rarity = "Uncommon"
},
{
Name = "Bayonet | (Marble Fade)",
Probability = 0.00222717,
Price = 10_000,
Rarity = "Uncommon"
},
{
Name = "Huntsman Knife | (Tiger Tooth)",
Probability = 0.00221729,
Price = 10_000,
Rarity = "Uncommon"
},
{
Name = "Falchion Knife | (Scorched)",
Probability = 0.00220264,
Price = 10_000,
Rarity = "Uncommon"
},
{
Name = "Huntsman Knife | (Scorched)",
Probability = 0.00218341,
Price = 10_000,
Rarity = "Uncommon"
},
{
Name = "Gut Knife | (Case Hardened)",
Probability = 0.00214592,
Price = 10_000,
Rarity = "Uncommon"
},
{
Name = "Shadow Daggers| (Night)",
Probability = 0.00211416,
Price = 10_000,
Rarity = "Uncommon"
},
{
Name = "Falchion Knife| (Freehand)",
Probability = 0.00207469,
Price = 10_000,
Rarity = "Uncommon"
},
{
Name = "Huntsman Knife | (Night)",
Probability = 0.00204918,
Price = 10_000,
Rarity = "Uncommon"
},
{
Name = "Stiletto Knife | (UltraViolet)",
Probability = 0.00204918,
Price = 10_000,
Rarity = "Uncommon"
},
{
Name = "Classic Knife | (Forest DDPAT)",
Probability = 0.00204918,
Price = 10_000,
Rarity = "Uncommon"
},
{
Name = "Falchion Knife | (Black Laminate)",
Probability = 0.00202429,
Price = 10_000,
Rarity = "Uncommon"
},
{
Name = "Bowie Knife | (Doppler)",
Probability = 0.002,
Price = 10_000,
Rarity = "Uncommon"
},
{
Name = "Falchion Knife | (Crimson Web)",
Probability = 0.00196078,
Price = 10_000,
Rarity = "Uncommon"
},
{
Name = "Falchion Knife | (Doppler)",
Probability = 0.00194175,
Price = 10_500,
Rarity = "Rare"
},
{
Name = "Huntsman Knife | (Stained)",
Probability = 0.00185185,
Price = 12_100,
Rarity = "Rare"
},
{
Name = "Gut Knife | (Autotronic)",
Probability = 0.00178571,
Price = 12_600,
Rarity = "Rare"
},
{
Name = "Huntsman Knife | (Ultra Violet)",
Probability = 0.0017452,
Price = 12_800,
Rarity = "Rare"
},
{
Name = "Talon Knife | (Rust Coat)",
Probability = 0.00171821,
Price = 13_600,
Rarity = "Rare"
},
{
Name = "Classic Knife | (Stained)",
Probability = 0.00169205,
Price = 13_900,
Rarity = "Rare"
},
{
Name = "Kukri Knife | (Boreal Forest)",
Probability = 0.00167224,
Price = 14_200,
Rarity = "Rare"
},
{
Name = "Bowie Knife | (Blue steel)",
Probability = 0.00163399,
Price = 15_150,
Rarity = "Rare"
},
{
Name = "Gut Knife | (Safari Mesh)",
Probability = 0.00160772,
Price = 15_600,
Rarity = "Rare"
},
{
Name = "Gut Knife | (Ultraviolet)",
Probability = 0.0015873,
Price = 16_000,
Rarity = "Rare"
},
{
Name = "Huntsman Knife | (Damascus steel)",
Probability = 0.0015674,
Price = 16_400,
Rarity = "Rare"
},
{
Name = "Huntsman Knife | (Marble Fade)",
Probability = 0.00155521,
Price = 16_740,
Rarity = "Rare"
},
{
Name = "Bowie Knife | (Black Laminate)",
Probability = 0.00155521,
Price = 16_740,
Rarity = "Rare"
},
{
Name = "Falchion Knife | (Damascus steel)",
Probability = 0.0015361,
Price = 17_740,
Rarity = "Rare"
},
{
Name = "Bowie Knife | (Stained)",
Probability = 0.00151286,
Price = 18_140,
Rarity = "Rare"
},
{
Name = "Bowie Knife | (Damascus steel)",
Probability = 0.00149254,
Price = 19_140,
Rarity = "Rare"
},
{
Name = "Karambit | (Doppler)",
Probability = 0.00144509,
Price = 20_000,
Rarity = "Rare"
},
{
Name = "Falchion Knife| (Stained)",
Probability = 0.00142248,
Price = 23_200,
Rarity = "Rare"
},
{
Name = "Bayonet | (Scorched)",
Probability = 0.00140647,
Price = 24_200,
Rarity = "Rare"
},
{
Name = "Bayonet | (Tiger Tooth)",
Probability = 0.00135501,
Price = 26_000,
Rarity = "Rare"
},
{
Name = "Shadow Daggers | (Freehand)",
Probability = 0.00129199,
Price = 28_200,
Rarity = "Rare"
},
{
Name = "Bayonet | (Urban Masked)",
Probability = 0.00125313,
Price = 29_980,
Rarity = "Rare"
},
{
Name = "Huntsman Knife | (Crimson Web)",
Probability = 0.00121065,
Price = 31_280,
Rarity = "Rare"
},
{
Name = "Stiletto Knife | (Scorched)",
Probability = 0.00116009,
Price = 34_130,
Rarity = "Rare"
},
{
Name = "Gut Knife | (Lore)",
Probability = 0.00111857,
Price = 36_380,
Rarity = "Rare"
},
{
Name = "Stiletto Knife | (Night stripe)",
Probability = 0.00110011,
Price = 38_180,
Rarity = "Rare"
},
{
Name = "Huntsman Knife | (Freehand)",
Probability = 0.00105042,
Price = 40_399,
Rarity = "Rare"
},
{
Name = "Bowie Knife | (Slaughter)",
Probability = 0.0010101,
Price = 44_399,
Rarity = "Rare"
},
{
Name = "Stiletto Knife | (Fade)",
Probability = 0.00095238,
Price = 45_000,
Rarity = "Rare"
},
{
Name = "Huntsman Knife | (Black Laminate)",
Probability = 0.00092593,
Price = 45_000,
Rarity = "Rare"
},
{
Name = "Bowie Knife | (Fade)",
Probability = 0.00089286,
Price = 45_000,
Rarity = "Rare"
},
{
Name = "Bowie Knife | (Gamma Doppler)",
Probability = 0.00084034,
Price = 45_000,
Rarity = "Rare"
},
{
Name = "Falchion Knife | (Slaughter)",
Probability = 0.00080321,
Price = 45_000,
Rarity = "Rare"
},
{
Name = "Bayonet | (Fade)",
Probability = 0.0007722,
Price = 45_000,
Rarity = "Rare"
},
{
Name = "Kukri Knife | (Forest DDPAT)",
Probability = 0.00076046,
Price = 45_000,
Rarity = "Rare"
},
{
Name = "Falchion Knife | (Autotronic)",
Probability = 0.00072464,
Price = 45_000,
Rarity = "Rare"
},
{
Name = "Kukri Knife | (Scorched)",
Probability = 0.00069444,
Price = 45_000,
Rarity = "Rare"
},
{
Name = "M9 Bayonet | (Stained)",
Probability = 0.00065789,
Price = 45_000,
Rarity = "Rare"
},
{
Name = "Huntsman Knife | (Fade)",
Probability = 0.00063091,
Price = 45_000,
Rarity = "Rare"
},
{
Name = "Talon Knife | (Forest DDPAT)",
Probability = 0.00061538,
Price = 45_000,
Rarity = "Rare"
},
{
Name = "Huntsman Knife | (Gamma Doppler)",
Probability = 0.00058824,
Price = 45_000,
Rarity = "Rare"
},
{
Name = "Stiletto Knife | (Damascus Steel)",
Probability = 0.00056657,
Price = 45_000,
Rarity = "Rare"
},
{
Name = "Karambit | (Rust Coat)",
Probability = 0.00053908,
Price = 45_000,
Rarity = "Rare"
},
{
Name = "Stiletto Knife | (Safari Mesh)",
Probability = 0.00050761,
Price = 45_000,
Rarity = "Rare"
},
{
Name = "Shadow Daggers | (Case hardened)",
Probability = 0.0005,
Price = 45_000,
Rarity = "Rare"
},
{
Name = "Stiletto Knife | (Tiger Tooth)",
Probability = 0.0004717,
Price = 45_000,
Rarity = "Rare"
},
{
Name = "Bayonet | (Ultraviolet)",
Probability = 0.00045455,
Price = 45_000,
Rarity = "Rare"
},
{
Name = "Huntsman Knife | (Doppler)",
Probability = 0.00044053,
Price = 45_000,
Rarity = "Rare"
},
{
Name = "Classic Knife | (Fade)",
Probability = 0.00042553,
Price = 45_000,
Rarity = "Rare"
},
{
Name = "Talon Knife | (Safari Mesh)",
Probability = 0.00041322,
Price = 45_000,
Rarity = "Rare"
},
{
Name = "Classic Knife | (Night stripe)",
Probability = 0.0004,
Price = 45_000,
Rarity = "Rare"
},
{
Name = "Kukri Knife | (Night stripe)",
Probability = 0.00039526,
Price = 45_000,
Rarity = "Rare"
},
{
Name = "Bowie Knife | (Crimson Web)",
Probability = 0.0003876,
Price = 45_000,
Rarity = "Rare"
},
{
Name = "Bowie Knife | (Autotronic)",
Probability = 0.00038023,
Price = 45_000,
Rarity = "Rare"
},
{
Name = "Gut Knife | (Urban Masked)",
Probability = 0.00037313,
Price = 45_000,
Rarity = "Rare"
},
{
Name = "Falchion Knife | (Lore)",
Probability = 0.00036364,
Price = 45_000,
Rarity = "Rare"
},
{
Name = "Bayonet | (Boreal Forest)",
Probability = 0.00035587,
Price = 45_000,
Rarity = "Rare"
},
{
Name = "Talon Knife| (Tiger Tooth)",
Probability = 0.00035088,
Price = 45_000,
Rarity = "Rare"
},
{
Name = "Karambit | (Scorched)",
Probability = 0.00034247,
Price = 45_000,
Rarity = "Rare"
},
{
Name = "Falchion knife | (Blue steel)",
Probability = 0.00033557,
Price = 45_000,
Rarity = "Rare"
},
{
Name = "Classic knife | (Slaughter)",
Probability = 0.00032787,
Price = 45_000,
Rarity = "Rare"
},
{
Name = "Kukri knife | (Stained)",
Probability = 0.00031397,
Price = 45_000,
Rarity = "Rare"
},
{
Name = "Falchion knife | (Tiger Tooth)",
Probability = 0.00030912,
Price = 45_000,
Rarity = "Rare"
},
{
Name = "Bowie knife | (Case hardened)",
Probability = 0.00030303,
Price = 45_000,
Rarity = "Rare"
},
{
Name = "Bowie knife | (Freehand)",
Probability = 0.0002994,
Price = 45_000,
Rarity = "Rare"
},
{
Name = "Huntsman knife | (Slaughter)",
Probability = 0.00029499,
Price = 45_000,
Rarity = "Rare"
},
{
Name = "Bayonet | (Forest DDPAT)",
Probability = 0.00028249,
Price = 45_000,
Rarity = "Rare"
},
{
Name = "Talon Knife | (Doppler)",
Probability = 0.00026316,
Price = 45_000,
Rarity = "Rare"
},
{
Name = "Bayonet | (Safari Mesh)",
Probability = 0.0002,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "M9 Bayonet | (Autotronic)",
Probability = 0.00018692,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "M9 Bayonet | (Tiger Tooth)",
Probability = 0.00017857,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Huntsman Knife| (Lore)",
Probability = 0.00016807,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Stiletto Knife| (Doppler)",
Probability = 0.00015504,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Classic Knife| (Case Hardened)",
Probability = 0.00014286,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Bayonet | (Stained)",
Probability = 0.00013514,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Stiletto Knife | (Marble Fade)",
Probability = 0.00011765,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Bayonet | (Crimson Web)",
Probability = 0.00011429,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Huntsman Knife | (Autotronic)",
Probability = 0.00011429,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "M9 bayonet | (Blue steel)",
Probability = 0.00009091,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Butterfly Knife | (Rust coat)",
Probability = 0.00006667,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Butterfly Knife | (Rust coat)",
Probability = 0.00006667,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "M9 Bayonet| (Safari Mesh)",
Probability = 0.00006061,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Kukri Knife | (Slaughter)",
Probability = 0.00005405,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Classic Knife | (Blue steel)",
Probability = 0.00005,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Bayonet | (Bright Water)",
Probability = 0.00004444,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Butterfly Knife | (Autotronic)",
Probability = 0.00003774,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Falchion Knife | (Case Hardened)",
Probability = 0.00003636,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Karambit | (Forest DDPAT)",
Probability = 0.00003448,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Stiletto knife | (Stained)",
Probability = 0.00003333,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Huntsman knife | (Blue steel)",
Probability = 0.0000303,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Bayonet | (Doppler)",
Probability = 0.000025,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "M9 Bayonet | (Scorched)",
Probability = 0.00002222,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Kukri Knife | (Fade)",
Probability = 0.00002105,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Karambit | (Lore)",
Probability = 0.00002,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Talon Knife | (Scorched)",
Probability = 0.00001818,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Talon Knife| (Ultra Violet)",
Probability = 0.00001724,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Classic Knife| (Crimson Web)",
Probability = 0.00001563,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "M9 Bayonet | (Doppler)",
Probability = 0.00001429,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Kukri Knife | (Urban Masked)",
Probability = 0.00001351,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "M9 Bayonet | (Marble Fade)",
Probability = 0.00001282,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Bayonet | (Lore)",
Probability = 0.00001136,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Stiletto Knife | (Blue steel)",
Probability = 0.00001064,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "M9 Bayonet | (Bright Water)",
Probability = 0.00001,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "M9 Bayonet | (Vanilla)",
Probability = 0.0000087,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Bayonet | (Gamma doppler)",
Probability = 0.000008,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Bayonet | (Night)",
Probability = 0.00000758,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Karambit | (Vanilla)",
Probability = 0.00000727,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Talon Knife | (Boreal Forest)",
Probability = 0.0000069,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "M9 Bayonet | (Forest DDPAT)",
Probability = 0.00000625,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Bayonet | (Freehand)",
Probability = 0.00000571,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "M9 Bayonet | (Ultra Violet)",
Probability = 0.00000513,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Karambit | (Forest DDPAT)",
Probability = 0.00000444,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Butterfly Knife | (Crimson Web)",
Probability = 0.000004,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Bayonet | (Black Laminate)",
Probability = 0.00000377,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "M9 Bayonet | (Slaughter)",
Probability = 0.00000364,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Stiletto Knife | (Case Hardened)",
Probability = 0.00000357,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Stiletto Knife | (Crimson Web)",
Probability = 0.00000351,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Kukri Knife | (Blue steel)",
Probability = 0.00000348,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "M9 Bayonet | (Night)",
Probability = 0.00000345,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Bowie knife | (Lore)",
Probability = 0.00000339,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Huntsman knife | (Case hardened)",
Probability = 0.00000333,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Bayonet | (Blue steel)",
Probability = 0.00000328,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "M9 Bayonet | (Damascus steel)",
Probability = 0.00000323,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Butterfly knife | (Safari Knife)",
Probability = 0.00000317,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Kukri knife | (Case Hardened)",
Probability = 0.00000308,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "M9 Bayonet | (Crimson Web)",
Probability = 0.00000305,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Kukri Knife | (Crimson Web)",
Probability = 0.00000303,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Bayonet | (Slaughter)",
Probability = 0.00000303,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Stiletto Knife | (Slaughter)",
Probability = 0.00000299,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Bayonet | (Damascus Steel)",
Probability = 0.00000296,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Bayonet | (Damascus Steel)",
Probability = 0.00000296,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "M9 Bayonet | (Lore)",
Probability = 0.00000294,
Price = 100_000,
Rarity = "Epic"
},
{
Name = "Talon Knife| (Damascus Steel)",
Probability = 0.00000286,
Price = 100_000,
Rarity = "Legendary"
},
{
Name = "Karambit| (Tiger Tooth)",
Probability = 0.00000278,
Price = 110_000,
Rarity = "Legendary"
},
{
Name = "M9 Bayonet | (Boreal Forrest)",
Probability = 0.0000027,
Price = 120_000,
Rarity = "Legendary"
},
{
Name = "Talon Knife | (Urban Masked)",
Probability = 0.00000263,
Price = 130_000,
Rarity = "Legendary"
},
{
Name = "Karambit | (Night)",
Probability = 0.00000256,
Price = 140_000,
Rarity = "Legendary"
},
{
Name = "Talon Knife | (Marble Fade)",
Probability = 0.0000025,
Price = 150_000,
Rarity = "Legendary"
},
{
Name = "Talon Knife | (Stained)",
Probability = 0.00000235,
Price = 170_000,
Rarity = "Legendary"
},
{
Name = "M9 Bayonet | (Urban Masked)",
Probability = 0.0000023,
Price = 200_000,
Rarity = "Legendary"
},
{
Name = "Karambit| (Blue steel)",
Probability = 0.00000222,
Price = 225_000,
Rarity = "Legendary"
},
{
Name = "Karambit| (Bright water)",
Probability = 0.00000215,
Price = 230_000,
Rarity = "Legendary"
},
{
Name = "Talon Knife | (Crimson Web)",
Probability = 0.00000204,
Price = 275_000,
Rarity = "Legendary"
},
{
Name = "Butterfly Knife | (Boreal Forest)",
Probability = 0.000002,
Price = 290_000,
Rarity = "Legendary"
},
{
Name = "Karambit | (Urban Masked)",
Probability = 0.00000192,
Price = 300_000,
Rarity = "Legendary"
},
{
Name = "Karambit | (Safari Mesh)",
Probability = 0.00000185,
Price = 320_000,
Rarity = "Legendary"
},
{
Name = "Talon Knife | (Case hardened)",
Probability = 0.00000182,
Price = 325_000,
Rarity = "Legendary"
},
{
Name = "Karambit | (Ultra Violet)",
Probability = 0.00000169,
Price = 360_000,
Rarity = "Legendary"
},
{
Name = "Talon Knife | (Slaughter)",
Probability = 0.00000167,
Price = 375_000,
Rarity = "Legendary"
},
{
Name = "Butterfly Knife | (Forest DDPAT)",
Probability = 0.00000164,
Price = 385_000,
Rarity = "Legendary"
},
{
Name = "Karambit | (Autotronic)",
Probability = 0.00000163,
Price = 390_000,
Rarity = "Legendary"
},
{
Name = "M9 Bayonet | (FreeHand)",
Probability = 0.00000161,
Price = 395_000,
Rarity = "Legendary"
},
{
Name = "Butterfly Knife | (Ultra Violet)",
Probability = 0.00000159,
Price = 405_000,
Rarity = "Legendary"
},
{
Name = "Butterfly Knife | (Urban Masked)",
Probability = 0.00000157,
Price = 410_000,
Rarity = "Legendary"
},
{
Name = "Bayonet | (Case Hardened)",
Probability = 0.00000156,
Price = 415_000,
Rarity = "Legendary"
},
{
Name = "Butterfly Knife | (Blue steel)",
Probability = 0.00000155,
Price = 420_000,
Rarity = "Legendary"
},
{
Name = "Butterfly Knife | (Night)",
Probability = 0.00000153,
Price = 430_000,
Rarity = "Legendary"
},
{
Name = "Butterfly Knife | (Black Laminate)",
Probability = 0.00000152,
Price = 435_000,
Rarity = "Legendary"
},
{
Name = "M9 Bayonet | (Case Hardened)",
Probability = 0.0000015,
Price = 440_000,
Rarity = "Legendary"
},
{
Name = "Karambit | (Stained)",
Probability = 0.00000148,
Price = 450_000,
Rarity = "Legendary"
},
{
Name = "Butterfly Knife | (Lore)",
Probability = 0.00000147,
Price = 455_000,
Rarity = "Legendary"
},
{
Name = "Karambit | (Crimson Web)",
Probability = 0.00000146,
Price = 460_000,
Rarity = "Legendary"
},
{
Name = "Karambit | (Damascus Steel)",
Probability = 0.00000145,
Price = 465_000,
Rarity = "Legendary"
},
{
Name = "M9 Bayonet | (Black Laminate)",
Probability = 0.00000144,
Price = 470_000,
Rarity = "Legendary"
},
{
Name = "Butterfly Knife | (Black Laminate)",
Probability = 0.00000143,
Price = 475_000,
Rarity = "Legendary"
},
{
Name = "Talon Knife | (Blue Steel)",
Probability = 0.00000142,
Price = 480_000,
Rarity = "Legendary"
},
{
Name = "Butterfly Knife | (Freehand)",
Probability = 0.00000141,
Price = 485_000,
Rarity = "Legendary"
},
{
Name = "Bayonet | (Autotronic)",
Probability = 0.0000014,
Price = 490_000,
Rarity = "Legendary"
},
{
Name = "Butterfly Knife | (Scorched)",
Probability = 0.00000139,
Price = 495_000,
Rarity = "Legendary"
},
{
Name = "Karambit | (Freehand)",
Probability = 0.00000138,
Price = 500_000,
Rarity = "Legendary"
},
{
Name = "Karambit | (Boreal Forest)",
Probability = 0.00000137,
Price = 500_000,
Rarity = "Legendary"
},
{
Name = "Karambit | (Black Laminate)",
Probability = 0.00000136,
Price = 500_000,
Rarity = "Legendary"
},
{
Name = "Butterfly Knife | (Stained)",
Probability = 0.00000135,
Price = 500_000,
Rarity = "Legendary"
},
{
Name = "Butterfly Knife | (Bright Water)",
Probability = 0.00000134,
Price = 500_000,
Rarity = "Legendary"
},
{
Name = "Butterfly Knife | (Vanilla)",
Probability = 0.00000133,
Price = 500_000,
Rarity = "Legendary"
},
{
Name = "Butterfly Knife | (Tiger Tooth)",
Probability = 0.00000132,
Price = 500_000,
Rarity = "Legendary"
},
{
Name = "Butterfly Knife | (Marble Fade)",
Probability = 0.00000131,
Price = 500_000,
Rarity = "Legendary"
},
{
Name = "Karambit | (Slaughter)",
Probability = 0.0000013,
Price = 500_000,
Rarity = "Legendary"
},
{
Name = "Karambit | (Slaughter)",
Probability = 0.0000013,
Price = 500_000,
Rarity = "Legendary"
},
{
Name = "Butterfly Knife | (Slaughter)",
Probability = 0.00000129,
Price = 500_000,
Rarity = "Legendary"
},
{
Name = "Butterfly Knife | (Gamma Doppler)",
Probability = 0.00000125,
Price = 1_000_000,
Rarity = "Exotic"
},
{
Name = "Butterfly Knife | (Doppler)",
Probability = 0.00000118,
Price = 1_000_000,
Rarity = "Exotic"
},
{
Name = "Karambit | (Gamma Doppler)",
Probability = 0.00000111,
Price = 1_000_000,
Rarity = "Exotic"
},
{
Name = "M9 Bayonet | (Gamma Doppler)",
Probability = 0.00000105,
Price = 1_000_000,
Rarity = "Exotic"
},
{
Name = "Karambit | (Marble Fade)",
Probability = 0.000001,
Price = 1_000_000,
Rarity = "Exotic"
},
{
Name = "Butterfly Knife | (Fade)",
Probability = 0.00000095,
Price = 1_000_000,
Rarity = "Exotic"
},
{
Name = "M9 Bayonet | (Fade)",
Probability = 0.00000091,
Price = 1_000_000,
Rarity = "Exotic"
},
{
Name = "Karambit | (Fade)",
Probability = 0.00000087,
Price = 1_000_000,
Rarity = "Exotic"
},
{
Name = "Karambit | (Case Hardened)",
Probability = 0.0000002,
Price = 10_000_000,
Rarity = "Secret"
},
{
Name = "Butterfly Knife | (Case Hardened)",
Probability = 0.0000002,
Price = 10_000_000,
Rarity = "Secret"
},
}
return Knives
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