-
A. Schneider, "Real-Time Volumetric Cloudscapes," in GPU Pro 7: Advanced Rendering Techniques, 2016, pp. 97-127. (Follow up presentations here, and here.)
-
S. Hillaire, "Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite" in Physically Based Shading in Theory and Practice course, SIGGRAPH 2016. [video] [course notes] [scatter integral shadertoy]
-
[R. Högfeldt, "Convincing Cloud Rendering – An Implementation of Real-Time Dynamic Volumetric Clouds in Frostbite"](https://odr.chalmers.se/hand
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| """Pseudocode description of the AlphaZero algorithm.""" | |
| from __future__ import google_type_annotations | |
| from __future__ import division | |
| import math | |
| import numpy | |
| import tensorflow as tf | |
| from typing import List |
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| debian@oresat-dev:~/oresat-star-tracker-software$ git diff oresat_star_tracker/beast/stars.h | |
| diff --git a/oresat_star_tracker/beast/stars.h b/oresat_star_tracker/beast/stars.h | |
| index c9a1ada..9d21c80 100644 | |
| --- a/oresat_star_tracker/beast/stars.h | |
| +++ b/oresat_star_tracker/beast/stars.h | |
| @@ -288,19 +288,35 @@ public: | |
| ssize_t read; | |
| char *line = NULL; | |
| size_t len = 0; | |
| - |
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| import pycuda | |
| import pycuda.autoinit | |
| import pycuda.gpuarray as gpuarray | |
| import numpy as np | |
| from codepy.cgen import * | |
| from codepy.bpl import BoostPythonModule | |
| from codepy.cuda import CudaModule | |
| #Make a host_module, compiled for CPU |