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October 16, 2014 02:45
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,61 @@ using UnityEngine; using System.Collections; public static class Vibration { #if UNITY_ANDROID && !UNITY_EDITOR public static AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); public static AndroidJavaObject currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity"); public static AndroidJavaObject vibrator = currentActivity.Call<AndroidJavaObject>("getSystemService", "vibrator"); #else public static AndroidJavaClass unityPlayer; public static AndroidJavaObject currentActivity; public static AndroidJavaObject vibrator; #endif public static void Vibrate() { if (isAndroid()) vibrator.Call("vibrate"); else Handheld.Vibrate(); } public static void Vibrate(long milliseconds) { if (isAndroid()) vibrator.Call("vibrate", milliseconds); else Handheld.Vibrate(); } public static void Vibrate(long[] pattern, int repeat) { if (isAndroid()) vibrator.Call("vibrate", pattern, repeat); else Handheld.Vibrate(); } public static bool HasVibrator() { return isAndroid(); } public static void Cancel() { if (isAndroid()) vibrator.Call("cancel"); } private static bool isAndroid() { #if UNITY_ANDROID && !UNITY_EDITOR return true; #else return false; #endif } }