Skip to content

Instantly share code, notes, and snippets.

@yasirkula
yasirkula / SceneViewObjectPickerContextWindow.cs
Last active March 9, 2026 14:29
Select the object under the cursor via right click in Unity's Scene window
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using UnityEditor;
using UnityEngine;
using UnityEngine.Pool;
using UnityEngine.UI;
public class SceneViewObjectPickerContextWindow : EditorWindow
@alexanderameye
alexanderameye / CircularMenu.cs
Last active January 2, 2026 21:02
Circular menu for the Unity Editor
/*
MIT License
Copyright (c) [year] [fullname]
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
@ChampionAsh5357
ChampionAsh5357 / 1194-120-primer.md
Last active June 22, 2025 13:23
Minecraft 1.19.4 -> 1.20 Mod Migration Primer

Minecraft 1.19.4 -> 1.20 Mod Migration Primer

This is a high level, non-exhaustive overview on how to migrate your mod from 1.19.4 to 1.20 using Forge.

This primer is licensed under the Creative Commons Attribution 4.0 International, so feel free to use it as a reference and leave a link so that other readers can consume the primer.

If there's any incorrect or missing information, please leave a comment below. Thanks!

Pack Changes

@Anthelmed
Anthelmed / WorldSpaceUIDocument.cs
Last active January 9, 2026 02:42
Until Unity decide to make it official, this is a custom WorldSpaceUIDocument component. Code is under the MIT license: https://github.com/git/git-scm.com/blob/main/MIT-LICENSE.txt
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Rendering;
using UnityEngine.UIElements;
#if ENABLE_INPUT_SYSTEM
using UnityEngine.InputSystem.UI;
#endif
#if UNITY_EDITOR
using UnityEditor;
@alexanderameye
alexanderameye / SceneSwitcherToolbarOverlay.cs
Last active January 11, 2026 04:34
A small scene switcher utility for Unity
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEditor.Overlays;
using UnityEditor.SceneManagement;
using UnityEditor.Toolbars;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UIElements;
@tomasdev
tomasdev / minecraft-emoji.md
Last active March 11, 2026 07:39
Minecraft allowed emojis

Minecraft allowed emojis

Ever wondered how to insert emoji in minecraft? Well turns out Minecraft supports only a subset of emoji (old one) but you can copy-paste these in it!

Screenshot of the emojis being rendered in Minecraft

These also look great on signs!

Minecraft sign with glowing effect showcasing arrows

@yasirkula
yasirkula / WavyImage.cs
Last active January 23, 2026 18:43
Create UI image with wave animation in Unity
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Sprites;
using UnityEngine.UI;
#if UNITY_2017_4 || UNITY_2018_2_OR_NEWER
using UnityEngine.U2D;
#endif
#if UNITY_EDITOR
using UnityEditor;
#if UNITY_EDITOR
using System;
using System.Reflection;
using UnityEditor;
using UnityEngine;
/// <summary>
/// Little utility for opening a "Game" view in fullscreen. Will be opened on whatever Unity thinks is the "main"
/// monitor at the moment. The hotkey will toggle the window; however, if for some reason this breaks, fullscreen
@ditzel
ditzel / MeshDestroy.cs
Created August 19, 2019 19:02
MeshDestroy => Put it on a game object with a mesh filter and renderer. Make sure to have read/write enabled on fbx import
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MeshDestroy : MonoBehaviour
{
private bool edgeSet = false;
private Vector3 edgeVertex = Vector3.zero;
private Vector2 edgeUV = Vector2.zero;
@MattRix
MattRix / EmoPacker.cs
Last active April 28, 2025 10:02
Packing a folder of images into a sprite atlas for use with TextMeshPro
using System.IO;
using System.Text;
using System.Collections;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using System.Linq;
using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;